The Boys: Unbalanced

A mod that adds Compound V and various high-quality superpowers from The Boys! For Fabric
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compoundv-2.2.0.jar

File namecompoundv-2.2.0.jar
Uploaded
Jul 30, 2026
Downloads
335
Size
3.2 MB
Mod Loaders
Fabric
File ID
8541593
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-boys-unbalanced-1598318:8541593"

Learn more about Curse Maven

What's new

Version 2.2.0 - The Sandevistan & Powers Update

I have NOT playtested this at all, please report bugs in the discord THANKS

New Mechanics & Items

  • Time Control: You can now slow and pause time! Currently exclusive to A-Train's new ability.
  • Time Clock: Added a new uncraftable, creative-only item to manually manipulate time.
  • Sonic Whistle: Added a new enchantable item that emits high-frequency shockwaves to damage and silence Supes within range. Non-Supes are completely unaffected. (Note: Currently uses a placeholder model/texture).

New Powers

  • Hughie: Can teleport at will, but doing so causes you to drop your armor and held items. Also includes an auto-teleport passive that randomly teleports you away right before taking damage.
  • Intangibility: Toggle between a normal and intangible state. While intangible, you can phase through solid blocks and become completely immune to all damage (WIP, will change later). Switching back to normal while inside an entity will cause them to explode.
  • The Deep: Control nearby sea creatures to follow you or fight your enemies. You can also curse other players to prohibit them from entering water - if they do, sea creatures will immediately become hostile towards them. (Use /badomen to manually curse a player).
  • Malchemical: Spit out a deadly, highly toxic gas. It's incredibly lethal but travels slowly and has very short range.
  • Lamplighter: Your hand is now a flamethrower. Requires you to either hold a fire-related item or be near active fire/lava to use.
  • Firecracker: Useless

Ability Reworks & Additions

  • A-Train (Sandevistan): Added a new 4th ability! Slows down everything around you by 90% while keeping you at normal speed. Lasts for 8 seconds and heavily drains Stamina depending on your actions. Other abilities cannot be used while Sandevistan is active.
  • Stormfront:
    • Split the lightning attack into two distinct abilities.
    • You can now hold to charge up a massive, devastating lightning strike.
    • Added a 4th ability: Weather Control. Tap to instantly set the weather to a rain, with a 50% chance for storm for 5 minutes.
    • Overhauled VFX for much better visuals.
  • Soldier Boy & Kimiko:
    • Chest Blast now drains your V amount by 2% per second while discharging.
    • Chest Blast no longer instantly depowers targets on hit. Instead, each tick of damage drains 10% of the target's V. (Dying from the blast will still completely depower them).
  • Translucent:
    • Invisibility now visually shows your armor and held items.
    • While invisible, you gain complete immunity to melee and projectile damage.
    • Passive energy drain has been removed.
    • Mobs will now actively attempt to fight invisible players. Being hit causes them to "scout" your location and attack if you linger.
  • Starlight:
    • Replaced the tap Light Blast with a Charged Light Blast.
    • Hold Light Blast now triggers a massive light explosion at your location.
    • Overhauled the VFX, removing the old giant light particle for a much cleaner look.
  • Grab Ability: Different Supes now have different levels of grab strength. The strongest grab tier is now twice as strong and much more powerful.
  • Necromancer:
    • Promoted to S+
    • Increased summon spawn limits and the fire rate of certain summoned mobs.
    • New Feature: You can now ride blazes, piggyback on iron golems/wardens and even use phantoms as infinite elytras. More coming soon.
  • Oh Father: Fixed an issue so the ability now properly staggers and interrupts the abilities of other players.

Systems & QoL

  • Satin API Requirement: Satin API is now a mandatory dependency! The mod heavily relies on it for new visual effects and shaders.
  • Power Initialization: Slightly reworked how powers are given and initialized under the hood. (Warning: This might wipe existing powers on update!)
  • V System & Toxicity Rebalance:
    • Toxicity is now much harsher with stricter debuffs.
    • Dying no longer clears your permanent V toxicity.
    • Temp V now grants exactly 10% permanent and 10% temporary toxicity. Temporary toxicity now decays over time.
    • Anti-V reduces your toxicity by 15%, prioritizing permanent toxicity, but you still must have a power first to use it.
  • Godolkin Virus Overhaul: Now functions more like a smoke grenade. Players caught in the gas have their V toxicity immediately spiked to 99% for the duration, and it deals major damage to any entities standing inside the smoke.
  • Tentacle QoL: Butcher and Love Sausage tentacles can now pick up dropped items!
  • V-One: The success rate has been buffed from 50% to 90% as a temporary band-aid change. (A complete overhaul for V-One is planned for a future update).
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