The Boys: Unbalanced

A mod that adds Compound V and various high-quality superpowers from The Boys! For Fabric
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compoundv-2.1.0.jar

File namecompoundv-2.1.0.jar
Uploaded
Jul 22, 2026
Downloads
1.2K
Size
2.2 MB
Mod Loaders
Fabric
File ID
8490248
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:the-boys-unbalanced-1598318:8490248"

Learn more about Curse Maven

What's new

Version 2.1.0

Additions

Added an update notice screen

  • The mod can now notify you if there is a newer update on either modrinth or curseforge.
  • Comes with a changelog, quick buttons to the mod's pages.

Changed how brewing V works

  • Nothing major, you can now brew them without needing to fill up all slots.
  • V base now only has a 40% chance of brewing into Compound V
  • Now supports JEI and REI recipe viewing.

Thrown entities get more mechanics

  • Throwing an entity at another entity now does a small shockwave & damage.

Added configurations to powers' potion effects

  • Each power now gets configs for their resistance, strength and regeneration

Added V percentage.

  • Getting a power now gives you 100% amount of V in your bloodstream.
  • Dying will cause you to lose 10% of the amount, losing all depowers you,
  • You can restore V percentage by drinking more V, including temp V24.

Added V Toxicity

  • Drinking V24 and ruined V will now increase the amount of toxicity in your bloodstream.
  • At 50%, your effects will be halved. (Protection, Strength, Regeneration)
  • At 70%, your effects are gone.
  • At 90%, you gain weakness, slowness, halved ability damages and increased energy costs.
  • You can reduce V toxicity by drinking Anti V or dying.

Added /togglesouls

  • Lets you enable/disable visibility of killed mobs' souls.

Bug fixes

  • Fixed flight being awkwardly taken away when teleporting
  • Fixed Blood Manipulation being unusable without reloading
  • Fixed flight not having collision with entities for too long
  • Fixed grabbed entities being interactible
  • Reverted the flight being taken away once you collide with something
  • Cleaned up configs to be less overbloated
  • Fixed Harper not retaining copied powers after dimension change.
  • Fixed being unable to fire Granite Homing shots while bullets were flying.

Reworks

  • Added Energy to Soldier Boy (needs atleast 50 energy for a chest blast)
  • Halved time required for Blood Explosion & Light Blast to reach 100%
  • Made Granite's homing shots less accurate so its easier to escape from.
  • Increased blood shard damage. They are a bit better at homing now too.
  • Added /compound reset to reset all configs to default
  • Created internal rankings for all powers, which determine their chances in each V variant. Not configurable for now.
  • Removed A-Trains forced sprint state at the end
  • Made A-Train kinda ignore air friction or whatever.
  • Made Oh Father's shouts interrupt your key presses instead of depowering you
  • Nerfed Oh Father's knockback
  • Made granite beam and chest blast beam harder to steer.
  • Made clap ability twice as lethal.
  • Made Translucent take less energy per damage taken

Made configs auto-update each version update.

  • The mod starting now checks your existing config and compares it to the new, and if it finds differences, will auto update it
  • This way balance changes are actually implemented each new update
  • The mod will also make sure user modified configs are kept untouched. Wont work this update though, since older versions dont have this system. Expect config resets

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