promotional bannermobile promotional banner

The Between Awakens

Massive Exploration Content Overhaul Mod With Bosses
Back to Files

The Between Awakens 2.4.5

File namethe_between_awakens-2.4.5.jar
Uploaded
Sep 7, 2026
Downloads
14
Size
100.4 MB
Mod Loaders
Forge
File ID
8826930
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:the-between-awakens-905819:8826930")

Learn more about Curse Maven

What's new

Staves & General Magic Items rework : update 2.4.5

Staves that create corruption now will be able to have the quantity of corruption reduced by certain armors to make the mage be more of an actual “class”.

 

“Hitscan” staves are being even more majorly reworked as to use projectiles, (or just improved hitscans in the case of the bejeweled wand)

 

Additionally magic items from different godhoods may have different “ammo” types

Alpha / None = Xp/Lapis/Durability

Betweenian = Willpower residue

Ken’rikian = Sanity, Mana, Mint leaves / Onyx

Sehnnian = Gold / “Sehnnian motes” *(I pulled this idea out of my ass rn)

The Nether = Durability & Willpower residue

The End = Health (?)

 

Many magic weapons have had their corruption cost significantly increased to allow for mage sets to reduce them back without ruining the balancing.

 

Any source that deals corruption now goes through the damage calculator in the staves class.

 

Staves and other magic items will now properly show the amount of corruption they deal on use.

 

Quartz Necklace

Now gives a flat corruption reduction (3 points)

 

Bandaged willblade

Slightly re-textured as to be less stupid looking

 

Void Pie

Properly displays the amount of corruption dealt (250)

 

Vexxing Pendant

Now actually works.

Changed functionality, now works at 10% normal rate outside the world long dead & can purify to a minimum of -50.

 

Ken’rikian paladin armor

Decreases your corruption resistance significantly as to make it much harder to use betweenian items.

Ken’rikian paladin armor uses Ken’rik’s enchantment glint

 

Reaver chainmail

Reavers no longer use standard chainmail.

Reaver chainmail uses the between’s enchantment glint and gives magic bonuses

(16% corruption resistance)

 

Reaver Claw

Dash ability causes 5 corruption instead of 1

 

Carved Lapis

Loses durability when the player holding it takes damage.

Can be recharged with willpower residue.

Gives a corruption decrease bonus based on enchantment level.

Significantly nerfed stealth enchantment

 

Deathrite blades

Renamed from paladin blades.

Now they are thrown instead of swung normally. (W.I.P)

 

Copper wand

No actual change, she is perfect just the way she is.

 

Enchanter’s staff

Now more literal, provides lapis and xp for enchanting.

Crafted with lapis and gold.

 

*Enchanter’s staves that currently exist in worlds will be removed due to an ID change.

 

Wooden staff 

Changed projectile function from direct to lingering mine

No longer deals fall damage, instead creates damaging explosions

The projectile now has a limited (60 second) lifetime.

 

Bejeweled Wand

Changed progression tier to midgame

Still hitscan but more effective than before

 

Damage increased to 25

 

*Bejeweled wands that currently exist in worlds will be removed due to an ID change.

 

Magic Dagger

Increased corruption cost to 5

Significantly increased projectile damage dealt & projectile speed

Increased ignition time from 5 to 8 seconds

Now ignites blocks on hit

 

Overheating mechanic 

Rapid uses of the magic dagger will light the player on fire, but increases damage dealt by the projectile.

 

Staff of Revitalization

Fires a similar projectile to the wooden staff but heals players within a radius.

The projectile now has a limited (10 second) lifetime.

 

Given an actual recipe, kept at reaverknight tier.

 

Flame Wand

 

Inferno Shortstaff

 

Infernal Dagger Shortstaff

 

Ken’rikian staff 

Does not use willpower residue or cause corruption. Requires Ken’rik to be allied with / fully revived to make.

Fires a projectile that deals curse in a radius

 

Curse effect rework

Cursed mobs will take ~3 magic damage a second (if not at max health) and deal ~5 AOE magic damage on death.

Cursed mobs will also bonemeal the ground on death.

 

Blessed Ken’rikian spear

Now deals an extra AOE sweeping hit in a large area for 7 extra magic damage.

 

Willpower condenser

Disturbed willpower now properly applies DOT of starvation damage (1.5 DPS)

If corruption is greater or equal to 1, removes a point of corruption and deals ~5 direct magic damage, and with greater velocity.

 

Slight change to recipe. Now requires 2 more reaver claws when crafted.

 

Uses extra durability when “Harnessing” corruption for damage.

 

*Willpower condensers that currently exist in worlds will be removed due to an ID change.

 

Reb’ar Ve’lk / Reb’var Ve’lk

Increased search iterations from 512 to 2048

 

Flesh Wand

Removed

 

Flesh teleporter

Increased dealt corruption to 50.

 

Grim Shovel

Removed

 

Shademetal Staff

Now fires 5 highly explosive willpower wisp bolts.

 

MISC / NON MAGIC CHANGES

 

New temple of atonement substructure, Hallways.

 

Wild/Hostile Lesion crawlers can no longer be picked up

 

(Some) Bosses will now despawn if all players have been defeated.

 

Data courier disk receivers now can be switched between 4 different outputs

 

Removed several unused / useless enchantments

 

Changed the enchantment glint to have multiple forms based on which godhood the item / enchantment is associated with.

 

1.19.4 version discontinued until further notice. (However will be updated eventually, as it is simply easier to backport the entire mod at once than drip-feed both content at the same time.)

 

New swamp plant added.

 

Thistles now drop thistle seeds which can be used to farm more of them.

 

Thistles now drop thistle stalks which are used in addition to thistle seeds for leather tanning.

 

Added fishing crates

 

TP-PG 37 shopkeepers that are in distress and are surrounded by less than 12 TP-PG 37s, will slowly attract TP-PG 37s to their location.

 

TP-PG 37s now properly attack all entities that use the AbstractReaver Class & [Project_Garrison]’s units.

 

Removed structures from inappropriate biomes

 

Village size increased from 7 to 9 / 108 to 116

 

Added ken’rik transmutations to JEI’s UI

Ken’rik transmutations now have a cooldown recharge time of 1 day

 

Removed current “Prayer mana” System from ken’rik

 

Magic damage, like projectile damage, now ignores the damage cooldown.

 

A-22 Seraphim boss bug fixes / planned full rework

New terminal text files (Near the tail-end of the formal empire)

 

TP-PG 37s now carry spears

 

TP-PG shop counter is now just for bounties, proper shop terminals coming later.

TP-PG coins can now be given back to them for reputation / gift pouches

 

Various bug fixes

Updated tags properly

 

Changed leafy stew recipe to be craftable at hand

 

Pendants (Basic) no longer require dunghorn

 

Edith trifecta is no longer craftable and the edith trifecta pieces have been removed from the creative inventory

 

Edith trifecta pieces no longer drop from the enderdragon

End portal frames no longer drop from the enderdragon

 

The edith trifecta has been removed from the creative inventory

 

Implimented armenia

 

Annihilation mode has been removed

 

Removed enchanted mint tea

 

Boosted XP granted by drinking void tea

Made mint tea only give bonuses if ken’rik is alive.

 

Made the meat laté deal more corruption (25 increased to 50).

 

Made tea-cups craftable

 

Fixed spear special abilities not working.

 

Removed the ancient “Purifier” block and associated “Procedure” from before 1.0.0

Loot tables that used the purifier as an empty index have been replaced with totems of purity

Removed the ancient “Blood Moss” and associated “Procedures” from before 1.0.0

Blood moss will likely be re-added as something similar to glow lichen. (an entirely different block from this)

Removed the ancient “Barnacle” entity and associated “Procedures” from before 1.0.0

Removed various unknown, baroque, and eldritch “Procedures” from ancient versions.

  • F_2333333333333333333333333332 (Unknown)

  • Hellball_additional_generation_condition (Unknown)

  • Fffffffffffffffffffffffffffffe_123_projectile_hits_block (Did nothing, at all)

  • Fffffffffffffffffffffffffffffe_123_projectile_hits_living_entity (Not needed)

  • A (Did nothing)

  • Chlorde (I dont fucking know)

  • Tange (??????????????)

  • Car (????????)

  • Forgetful (Input voider 1)

  • Huh (Input voider 2)

  • Graphical (Nothingburger)

  • Graphical2 (Nothingburger)

 

Removed the “More magic” switch, the game now runs only in “Even more magic” mode

 

Reavers no longer drop the flamewand schematics.

Flamewands & their upgrades will be reworked in a later update as they need a significant amount of extra care and love in their reworks.

Flame wands & their upgrades have had their current functionalities stripped until further notice.

 

Spear dashes now drain a small amount of hunger on use.

 

 

This mod has no additional files