The Between Awakens 2.4.5
Curse Maven Snippet
What's new
Staves & General Magic Items rework : update 2.4.5
Staves that create corruption now will be able to have the quantity of corruption reduced by certain armors to make the mage be more of an actual “class”.
“Hitscan” staves are being even more majorly reworked as to use projectiles, (or just improved hitscans in the case of the bejeweled wand)
Additionally magic items from different godhoods may have different “ammo” types
Alpha / None = Xp/Lapis/Durability
Betweenian = Willpower residue
Ken’rikian = Sanity, Mana, Mint leaves / Onyx
Sehnnian = Gold / “Sehnnian motes” *(I pulled this idea out of my ass rn)
The Nether = Durability & Willpower residue
The End = Health (?)
Many magic weapons have had their corruption cost significantly increased to allow for mage sets to reduce them back without ruining the balancing.
Any source that deals corruption now goes through the damage calculator in the staves class.
Staves and other magic items will now properly show the amount of corruption they deal on use.
Quartz Necklace
Now gives a flat corruption reduction (3 points)
Bandaged willblade
Slightly re-textured as to be less stupid looking
Void Pie
Properly displays the amount of corruption dealt (250)
Vexxing Pendant
Now actually works.
Changed functionality, now works at 10% normal rate outside the world long dead & can purify to a minimum of -50.
Ken’rikian paladin armor
Decreases your corruption resistance significantly as to make it much harder to use betweenian items.
Ken’rikian paladin armor uses Ken’rik’s enchantment glint
Reaver chainmail
Reavers no longer use standard chainmail.
Reaver chainmail uses the between’s enchantment glint and gives magic bonuses
(16% corruption resistance)
Reaver Claw
Dash ability causes 5 corruption instead of 1
Carved Lapis
Loses durability when the player holding it takes damage.
Can be recharged with willpower residue.
Gives a corruption decrease bonus based on enchantment level.
Significantly nerfed stealth enchantment
Deathrite blades
Renamed from paladin blades.
Now they are thrown instead of swung normally. (W.I.P)
Copper wand
No actual change, she is perfect just the way she is.
Enchanter’s staff
Now more literal, provides lapis and xp for enchanting.
Crafted with lapis and gold.
*Enchanter’s staves that currently exist in worlds will be removed due to an ID change.
Wooden staff
Changed projectile function from direct to lingering mine
No longer deals fall damage, instead creates damaging explosions
The projectile now has a limited (60 second) lifetime.
Bejeweled Wand
Changed progression tier to midgame
Still hitscan but more effective than before
Damage increased to 25
*Bejeweled wands that currently exist in worlds will be removed due to an ID change.
Magic Dagger
Increased corruption cost to 5
Significantly increased projectile damage dealt & projectile speed
Increased ignition time from 5 to 8 seconds
Now ignites blocks on hit
Overheating mechanic
Rapid uses of the magic dagger will light the player on fire, but increases damage dealt by the projectile.
Staff of Revitalization
Fires a similar projectile to the wooden staff but heals players within a radius.
The projectile now has a limited (10 second) lifetime.
Given an actual recipe, kept at reaverknight tier.
Flame Wand
Inferno Shortstaff
Infernal Dagger Shortstaff
Ken’rikian staff
Does not use willpower residue or cause corruption. Requires Ken’rik to be allied with / fully revived to make.
Fires a projectile that deals curse in a radius
Curse effect rework
Cursed mobs will take ~3 magic damage a second (if not at max health) and deal ~5 AOE magic damage on death.
Cursed mobs will also bonemeal the ground on death.
Blessed Ken’rikian spear
Now deals an extra AOE sweeping hit in a large area for 7 extra magic damage.
Willpower condenser
Disturbed willpower now properly applies DOT of starvation damage (1.5 DPS)
If corruption is greater or equal to 1, removes a point of corruption and deals ~5 direct magic damage, and with greater velocity.
Slight change to recipe. Now requires 2 more reaver claws when crafted.
Uses extra durability when “Harnessing” corruption for damage.
*Willpower condensers that currently exist in worlds will be removed due to an ID change.
Reb’ar Ve’lk / Reb’var Ve’lk
Increased search iterations from 512 to 2048
Flesh Wand
Removed
Flesh teleporter
Increased dealt corruption to 50.
Grim Shovel
Removed
Shademetal Staff
Now fires 5 highly explosive willpower wisp bolts.
MISC / NON MAGIC CHANGES
New temple of atonement substructure, Hallways.
Wild/Hostile Lesion crawlers can no longer be picked up
(Some) Bosses will now despawn if all players have been defeated.
Data courier disk receivers now can be switched between 4 different outputs
Removed several unused / useless enchantments
Changed the enchantment glint to have multiple forms based on which godhood the item / enchantment is associated with.
1.19.4 version discontinued until further notice. (However will be updated eventually, as it is simply easier to backport the entire mod at once than drip-feed both content at the same time.)
New swamp plant added.
Thistles now drop thistle seeds which can be used to farm more of them.
Thistles now drop thistle stalks which are used in addition to thistle seeds for leather tanning.
Added fishing crates
TP-PG 37 shopkeepers that are in distress and are surrounded by less than 12 TP-PG 37s, will slowly attract TP-PG 37s to their location.
TP-PG 37s now properly attack all entities that use the AbstractReaver Class & [Project_Garrison]’s units.
Removed structures from inappropriate biomes
Village size increased from 7 to 9 / 108 to 116
Added ken’rik transmutations to JEI’s UI
Ken’rik transmutations now have a cooldown recharge time of 1 day
Removed current “Prayer mana” System from ken’rik
Magic damage, like projectile damage, now ignores the damage cooldown.
A-22 Seraphim boss bug fixes / planned full rework
New terminal text files (Near the tail-end of the formal empire)
TP-PG 37s now carry spears
TP-PG shop counter is now just for bounties, proper shop terminals coming later.
TP-PG coins can now be given back to them for reputation / gift pouches
Various bug fixes
Updated tags properly
Changed leafy stew recipe to be craftable at hand
Pendants (Basic) no longer require dunghorn
Edith trifecta is no longer craftable and the edith trifecta pieces have been removed from the creative inventory
Edith trifecta pieces no longer drop from the enderdragon
End portal frames no longer drop from the enderdragon
The edith trifecta has been removed from the creative inventory
Implimented armenia
Annihilation mode has been removed
Removed enchanted mint tea
Boosted XP granted by drinking void tea
Made mint tea only give bonuses if ken’rik is alive.
Made the meat laté deal more corruption (25 increased to 50).
Made tea-cups craftable
Fixed spear special abilities not working.
Removed the ancient “Purifier” block and associated “Procedure” from before 1.0.0
Loot tables that used the purifier as an empty index have been replaced with totems of purity
Removed the ancient “Blood Moss” and associated “Procedures” from before 1.0.0
Blood moss will likely be re-added as something similar to glow lichen. (an entirely different block from this)
Removed the ancient “Barnacle” entity and associated “Procedures” from before 1.0.0
Removed various unknown, baroque, and eldritch “Procedures” from ancient versions.
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F_2333333333333333333333333332 (Unknown)
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Hellball_additional_generation_condition (Unknown)
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Fffffffffffffffffffffffffffffe_123_projectile_hits_block (Did nothing, at all)
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Fffffffffffffffffffffffffffffe_123_projectile_hits_living_entity (Not needed)
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A (Did nothing)
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Chlorde (I dont fucking know)
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Tange (??????????????)
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Car (????????)
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Forgetful (Input voider 1)
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Huh (Input voider 2)
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Graphical (Nothingburger)
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Graphical2 (Nothingburger)
Removed the “More magic” switch, the game now runs only in “Even more magic” mode
Reavers no longer drop the flamewand schematics.
Flamewands & their upgrades will be reworked in a later update as they need a significant amount of extra care and love in their reworks.
Flame wands & their upgrades have had their current functionalities stripped until further notice.
Spear dashes now drain a small amount of hunger on use.
This mod has no additional files

