The Awakening

Get pushed to the brink and a power awakens

File Details

awakened-0.3.0.jar

  • R
  • Jun 4, 2026
  • 1.40 MB
  • 0
  • 1.21.11
  • NeoForge

File Name

awakened-0.3.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-awakening-1565092:8198342"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.3.0

New power: Nuclear. It's a bomb kit. Throw Cluster munitions, fire the Howitzer, drill through terrain with Excavate, Dash around, and set off the Nuke as your ultimate.

New boss: The Sentinel. It copies whatever powers you hit it with and uses them back on you. Has phases, a stagger system, an HUD showing what it's stolen, and its own music.

New boss: The Cordon Arbiter. A second, tougher world boss. Four-armed floating judge with a Verdict attack.

Effects got a rework. Powers now use real 3D shapes (spheres, rings, domes, beams, mushroom clouds) instead of flat particle sprays.

Other changes:

  • Force Pull can be held to charge for more range and a stronger pull, with a grab animation. Also fixed the portal sound that kept playing after a quick tap.
  • Sealing domes actually trap you now. Blink and Surface can't teleport through the wall, including for the person who cast it.
  • Time Stop now costs the full bar and stops stamina regen while it's running.
  • Domain Expansion plays its summon backwards when it closes.
  • Surface won't drop you into lava or fire.
  • Time-Delay Charge stacks combine, and the cap goes up with Ability Power.
  • Bumped Cordon spawn rates so you actually run into enemies.
  • Character screen fixes: rotation while frozen, header jitter on tab switch, claimed skill XP showing up.