File Details
BBM-Armory 1.7.10-0.7.7b164-UNSTABLE-deobf build 164 for 1.7.10
- A
- Jul 3, 2018
- 359.74 KB
- 78
- 1.7.10
File Name
Armory-1.7.10-0.7.7b164-deobf.jar
Supported Versions
- 1.7.10
Highly untested and may break world
Current release unspecified
- Reworked packets for new VE system This rework fixes a few issues though more testing is needed
- Fixed sentry not being given a location This part needs to be rewrote so that the sentry is getting active data from host. Rather than the host setting the data on the sentry.
- Fixed packet range on cart
- Fixed more issues with sentry, Gui half works for cart sentry
- Fixed GUI switch packets for sentry
- Fixed render position of tile sentry
- Added sentry cart item
- Started work on a sentry cart
- Added energy bar and energy data display to sentry
- fix gradle not having WAILA in script
- Added hp to sentry data GUI
- Fix for reload and rate of fires using -1 as N/A
- Fixed weapon energy cost not showing in GUI, Improved visuals of data GUI, Added more weapon data to GUI
- Basic data works
- Worked on sentry data tab New tab to show data about the sentry
- Added basic waila handling to fix sentry name
- Finally changed gun stack limit to 1 Should fix issues were the stack would force reset to 1 anyways
- Updated VE version
- Fixed empty stack exception when getting ammo for clip
- Updated VE version
- Switched to GuideEntry for sentry pages
- Added accessors to material and blocks a tool can harvest
- Added debug for what a tool can break
- Fixed tool durability check
- Fixed proxy not loading JSON
- fix grgit dependency classpath
- 0.7.7
- Added code to open help GUI
- Fixed open profile not selecting the profile
- Implemented open access profile GUI button
- Improved permission GUI and moved friend list to access system
- Fixed most sentry tabs having no inventory
- Toying around with @Optional for RF support
- Fixed sentry gui textbox cut off for profile id
- Fixed inverted permission check for sentry
- Sync
- Added debug code to test why sentry is targeting friendly players
- Possible fix for sentry shooting friendly players
- Implemented handling for access profiles, Fixed text field being too small for profile IDs
- Added tip on how to use permission GUI
- Sync
- Added support for access profile permission system
- 0.7.6
- Added armory command base, Added command to give ammo clips Will expand on the commands later to make them more useful for map makers and server admins. Right now they cover the basics of giving ammo
- Moved override handling to base armory json processor, Reworked damage data loading
- 0.7.5
- Small tweek to improve NEI handling
- Finished implementing java override system for sentries, As well changes for processor data
- Updated GUI for latest VE
- Fixed reload notification displaying in wrong units
- 0.7.4
- Added impact damage type
- Fixed stack size on dropped sentries
- Fixed NPE when sentry was not set but GUI was opened
- Changed player weapon user to limit searches to main inventory This is in attempt to fix issues where reloading will disconnect a user from a server depending on mods installed. Unknown which mod is causing the issue but this might decrease chance of errors.
- Fixed reload time being loaded as ticks but being covered to ticks again causing a x20 multiplier
- Started on armor Might be a while before finished, this is just a prototype/concept stage
- Temp fix for ghost sentry entities Will implement a proper fix later that kills of sentry and prevents it from saving to the world if attached to a tile
- Disabled movement changes for simple damage attacks Fixes mini-guns sending zombies to the mun
- Fixed sentry gun owner check failing
- 0.7.3. Updated Ve version
- update VE version
- Fixed cast error when sorting sentry targets
- Fixed NPE when getting item key
- Added damage type for apply entity effects, Minor change to VE API
- Fixed instant potion effects not working due to duration <= 0
- Moved melee items into its own folder, Worked on damage handling
- Moved damage classes around into better package layout, Toyed around with delayed damage effects
- Finished implementing JSON entry points for durability and use duration
- Fixed potion damage adding effects to use instead of target
- Fixed inf loop when getting tool max damage, Correctly implemented max use
- Added force attack damage data Allows pushing or pulling an entity when attacked
- Implemented extra damage for melee weapons, Added tooltip to show extra damage effects
- Worked on damage system, Started on extra damage effects for melee weapons Main difference between melee tool and weapon is damage. Thus the melee weapon will be getting a list of damage effects to apply on hit. This can be just about anything and will support same damage types as guns do.
- Added JSON converter for damage data Mainly a wrapper for Json processor. Might turn damage data processor into a converter later or replace the system.
- Added damage type for potions
- Added texture to test sword less boring and tests rendering
- Finished foundation for melee tools and weapons Tested with the world loading but needs more testing to confirm everything works
- More work on melee system Still not tested, reworking JSON loading systems to improve handling
- Worked on melee tools and weapons Untested but the basics are setup
- 0.7.2
- Added translations for sentry target type tooltips
- Noted that some sentry GUIs are not implemented
- Updated git revision start point
- Worked on change log
- 0.7.1
- Changed in ID method
- Updated VE version to 1.9.8
- Updated file: gradle.properties
- Updated VE version
- Added creative tab selection for JSON entries
- Fixed gun save unit test
- Added throw power to throwable weapons Will need to add modifier to JSON to control how this works
- update changelog plugin and remove task. Task is already in scripts repo.

