File Details
BBM-Armory 1.7.10-0.7.3b126-UNSTABLE build 126 for 1.7.10
- B
- Oct 10, 2017
- 330.31 KB
- 1.1K
- 1.7.10
File Name
Armory-1.7.10-0.7.3b126.jar
Supported Versions
- 1.7.10
Current release unspecified
- Started on armor Might be a while before finished, this is just a prototype/concept stage
- Temp fix for ghost sentry entities Will implement a proper fix later that kills of sentry and prevents it from saving to the world if attached to a tile
- Disabled movement changes for simple damage attacks Fixes mini-guns sending zombies to the mun
- Fixed sentry gun owner check failing
- 0.7.3. Updated Ve version
- update VE version
- Fixed cast error when sorting sentry targets
- Fixed NPE when getting item key
- Added damage type for apply entity effects, Minor change to VE API
- Fixed instant potion effects not working due to duration <= 0
- Moved melee items into its own folder, Worked on damage handling
- Moved damage classes around into better package layout, Toyed around with delayed damage effects
- Finished implementing JSON entry points for durability and use duration
- Fixed potion damage adding effects to use instead of target
- Fixed inf loop when getting tool max damage, Correctly implemented max use
- Added force attack damage data Allows pushing or pulling an entity when attacked
- Implemented extra damage for melee weapons, Added tooltip to show extra damage effects
- Worked on damage system, Started on extra damage effects for melee weapons Main difference between melee tool and weapon is damage. Thus the melee weapon will be getting a list of damage effects to apply on hit. This can be just about anything and will support same damage types as guns do.
- Added JSON converter for damage data Mainly a wrapper for Json processor. Might turn damage data processor into a converter later or replace the system.
- Added damage type for potions
- Added texture to test sword less boring and tests rendering
- Finished foundation for melee tools and weapons Tested with the world loading but needs more testing to confirm everything works
- More work on melee system Still not tested, reworking JSON loading systems to improve handling
- Worked on melee tools and weapons Untested but the basics are setup
- 0.7.2
- Added translations for sentry target type tooltips
- Noted that some sentry GUIs are not implemented
- Updated git revision start point
- Worked on change log
- 0.7.1
- Changed in ID method
- Updated VE version to 1.9.8
- Updated file: gradle.properties
- Updated VE version
- Added creative tab selection for JSON entries
- Fixed gun save unit test
- Added throw power to throwable weapons Will need to add modifier to JSON to control how this works
- update changelog plugin and remove task. Task is already in scripts repo.

