
Thaumic Infusion is a addon for Thaumcraft 5, it uses assets from TC and does not claim ownership over TC.
Thaumic Infusion (TI) is a Minecraft mod built with the Forge API, TI is an add-on for Thaumcraft. This mod is based around adding a unique mechanic into the game, this new mechanic ties into the lore behind Arcane Infusions which are added by Thaumcraft. What TI allows the player to do, is to take known aspects and infuse them into Blocks within the world, the effect caused by doing so is unique to the aspect the player chose to infuse. An example of infusing a block would be Lux, the simplest effect, it causes any block that is infused with it to act as a light source. Each aspect has its own unique effect, which works in every block in the game.
Thaumic Infusion 4.75
Is Thaumic Infusion Stable?
Every mod has it's bugs, but for the most part TI has no major crashes & if it does I usually release a hotfix a soon as I have fixed the issue.
Do infusions still cause performance drops?
No, I've been working hard on implementing a new data structure & block handling. TI has gotten to the point where it is faster than it has ever been before, TI does not use tileentities or worlddata to store information about infusions, I've built a storage system away from them however still within the world class. For those interested TI uses a QuadTree to store it's data about infusions, this is perfect since chunks are uniformly positioned and a consistent size.
The use of these new systems has cut lookup time down from 104MS+ to 1400NS+, this is a ridiculous jump in performance. For those that understand how QuadTrees work, you'll may be thinking that the time it takes to add an element to the tree is not worth it, but adding to the tree is no were near called as frequently as the get.
Is Thaumic Infusion compatible with other mods?
I have tried to make my mod as compatible as possible, TI WILL work with 90%+ of the blocks within the instance. Why wont 10% work? I cant account for all mod blocks working, I've tried to build a dynamic ASM system that injects code into any block class it is able to find & in most cases it finds all classes. However there are times where classes are failed to registered a block class with my detection, now this does not mean that the block wont be compatible with most of the aspects, since the base block class would of been injected into, It just means it will have unanticipated results.
For those programmers out there or anyone that knows about ASM may be asking why I have chosen to use ASM. Well Thaumic Infusion has been around for three years, crazy I know and In that time it has went though different iterations, reworks & rewrites. I use to use camo blocks which IS the conventional way to fake a block and run your own code, however with what I am trying to do, camo blocks are simply out of the question. They would cause more issues than ASM will, as Rendering, Casting, Tileentities, Dupeing & so on will suddenly become an issue that I would have to deal with. Whereas with ASM, the issues that it can cause are closed of specifically with the injection making it easy to debug and very, very powerful when it works.
Thaumic Infusion is Open-Source and adheres to the WTFPL Licence, essentially I don't mind people using this mod in packs, taking code from it or anything. The only thing I ask is credits are given to me, its not required but a simple link refering back to this thread doesn't hurt anyone.
Thaumcraft has been updated to 1.12.2, when you'r mod release on 1.12.2?
Thaumcraft has been updated to 1.10.2
any plans to update to mc 1.11.2?
Can someone tell me if this works for all aspects? The video only shows it for 3. Also, can you tell me what each aspect does? I'm trying to decide whether or not I want to download this based on that.
https://github.com/TheDrunkMafia/ThaumicInfusion/wiki/Aspect-Effects
You should really think about changing the recipe to use a primal charm for the center item instead of the wand focus primal, but increase the material cost for the items infused while keeping the essentia needed sorta low. This would remove the randomness of when one could start using your mod. To be perfectly honest, I don't ever get the wand focus primal during some playthroughs.
with the new version I got this crash http://pastebin.com/ZXfZKp3r
Thats not the latest version of TI, use 4.87 and it will work
Usually far less lazy when it comes to playing with a new mod, but how do you unlock the research for your Wand Focus? Really want to play around with this :D
/tc research [Player Name] all
I meant in SSP, or are admin commands the only way?
If you are in survival then do it the normal way... of researching it
The research doesn't show. That's why I'm asking ;)
Is there a way to use some kind of command to remove the enchanted areas?
I have enchanted a block and shift clicking is not removing the enchantment of that cube space.
So, is there a way that i can remove them manually?
I am on 1.8.9
/kill @e[type=!Player,r=2]
did not work.... other than that, pretty cool stuff.
I also placed a block inside of the enchanted cube space and then shift right clicked it and that did not work ether.
seems to be happening when 2 or more effects are placed on one block.
To remove all effects at a position, you need to have no aspect selected in the GUI, then right click on the block. To remove a specific effect, you need to right click on the block with that effect selected.
If you want to remove all effects from the whole world, use /cleandata
Does this work with Resonant Rise 3.2.7.2-RC (Mainline)?
It looks better as other AddOns for TC but I don't now if there are big differences betweeen TI+TC 5 and TI+TC 4 because we can't change to MC 1.8.x while many mods are not ported actually (and we are going straight on to MC 1.9 ~.~).
There are allot of changes under the hood that improve performance of the mod by ten fold, also allot of changes to most of the effects to make them better and there are some new ones as well. 1.8.9 version of TI is scinifiantly better than the 1.7 version on both a gameplay and mechanical level.
Sphax texture for this mod:
http://bdcraft.net/community/pbdc-patches-rel/thaumic-infusion-t5208.html
I really like your mod, but I have a bug report for you:
I used the Motus-teleport to make a teleporter to the nether which worked just fine. After that I tried doing the same thing with the end. It said the linking worked, but as I tried to use the teleporter, it crashed my game. After reloding the game, the nether teleporter which preveously worked wasnt anymore (crashed the game aswell).
Please use the Github repo, to make an issue. Also please include the crash report.