promotional bannermobile promotional banner

Thaumic Augmentation

Augmenting Thaumcraft 6 with a variety of fresh and familiar content
Back to Files

ThaumicAugmentation-1.12.2-2.1.4.jar

File nameThaumicAugmentation-1.12.2-2.1.4.jar
Uploader
TheCodex6824TheCodex6824
Uploaded
Aug 14, 2021
Downloads
425.8K
Size
7.8 MB
Mod Loaders
Forge
File ID
3425225
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:thaumic-augmentation-319441:3425225")

Learn more about Curse Maven

What's new

  • Eldritch autocasters are no longer hostile in peaceful
  • Eldritch Crabs should no longer be spawned inside blocks from crusted openings
  • Fixed crusted openings rarely generating not attached to a block
  • Fixed the impetus gate having part of its model in the wrong location
  • Fixed the elytra harness being researchable without eldritch research
  • Fracture and mirror starfield glass recipes now require the correct research
  • Obelisks and ancient barriers now use the TC4-style effect instead of the flux rift effect
  • Fixed the thaumostatic harness being able to hold more vis than intended after removing the girdle augment
  • The gyroscope augment for the thaumostatic harness will now prevent fall damage even when deactivated, as long as it has vis
  • Fixed owned constructs being able to be picked up while in their dying animation
  • Misc lang changes and updated translations
  • Void shields no longer take melee damage from their owner ever, and cannot be collided with by their owner
  • Fixed touch and bolt foci hitting void shields sometimes when they should not
  • Added config options for the impetus generator
  • Fixed the client sometimes relying on NBT data it does not have on the thaumostatic harness
  • Reworked the primal cutter ability - including no longer messing with armor stands
  • Made the game not crash if a TA slab with invalid metadata is made
  • Fixed the metaspacial devices crashing the client if the machine is loaded while running but the rift is in an unloaded chunk
  • Made all vis-using machines show particles to indicate if they are successfully consuming vis or not
  • Rift jar blocks destroyed by rifts now do the expected thing
  • Fixed many block animations being flickery and jumping around in frames
  • Fixed obelisks keeping dead entities alive (for real)
  • Made the warded chest opening / closing animation sync in multiplayer
Type
Name
Game Versions
Mod Loaders
Size
Downloads
Uploaded