File Details
ThaumicAugmentation-1.12.2-2.0.2.jar
- B
- Jul 27, 2020
- 7.07 MB
- 1.2K
- 1.12.2
- Forge
File Name
ThaumicAugmentation-1.12.2-2.0.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Hotfix for another crash, and also being unable to use keys with some other mods installed
It's been quite a long time since the last update, but the 2.0 update of Thaumic Augmentation is finally here! This update doubles the amount of content in the mod, adding new things as well as expansions on some of the content introduced in 1.1. As with everything else in Thaumcraft, if you are unsure how to proceed during research or are unsure how to use something, the Thaumonomicon is your best friend.
The following changelog has spoilers for the new content and research - read at your own risk!
- Added a structure to the Emptiness, the Eldritch Spire
- It spawns in any biome except the taint biome - you'll know when you found it ;)
- Contains 4 sections
- Includes new forms of Ancient Stone as decoration
- Blocks returning from old versions of Thaumcraft, such as Strange Crystals and Crusted Stone
- Notable returning mobs include Eldritch Crabs and Autocasters
- Ends in a fight with a tweaked version of either the Eldritch Warden or Eldritch Construct (randomly decided for each structure)
- Completing this structure is a requirement for research progression - modpack makers, you will need to decide how to hand out that research if you disable the Emptiness
- Added multiple rift management devices
- Flux Inducer - uses Vitium essentia to grow rifts directly, can grow rifts to double the maximum normal size
- Extradimensional monitor - provides visual and redstone outputs corresponding to the size or stability of a nearby rift
- Metaspacial Accumulator/Extruder - allows moving a rift after it has been created - just don't let anything interrupt it...
- Reinforced Jars - store rifts collected with the Metaspacial Accumulator, can be released with the Metaspacial Extruder or placed on your shelf
- Stability Field Generator - uses RF/FE to stabilize rifts without creating Flux
- Added devices to manage the creation, storage, and transport of Impetus
- This kind of Impetus is in the form of "charged" Impetus, which can be transported, unlike normal Impetus
- Impetus Drainer - takes away some energy from a nearby rift, and converts it to charged impetus on demand
- Impetus Relay - regular Impetus transport device, used for connecting drainers and machines together
- Impetus Gate - upgraded version of the Impetus Relay that will not transfer Impetus when given a redstone signal
- Impetus Diffuser - uses charged Impetus to recharge Impetus-containing devices in the player's inventory and in the world
- Void Recharge Pedestal - uses charged impetus to recharge an Impetus-containing device placed in it, at a fast rate
- Impetus Matrix - stores charged Impetus for later use, but make sure to stabilize it
- Impetus Mirror - can transfer charged Impetus across large distances and dimensions
- Used to power Thaumic Augmentation devices:
- Arcane Terraformer - uses Vis, Impetus, and Essentia to convert the biome(s) around it into another
- Impetus Generator - uses Impetus to produce RF/FE
- Impulse Cannon - uses Impetus as a weapon, with augmentations for different firing modes
- Void Shield - new focus effect that summons a shield that stays with its owner and blocks attacks
- Impetus Thruster - used with the Elytra Harness (see below) to provide momentum
- Added Fortified Glass, which is immune to explosions and other forms of destruction (and looks pretty), with panes as well
- Added Starfield Glass, which displays the rift, emptiness sky, or magic mirror effect inside it
- Added the Water focus, which can douse fires and water plants, among other uses
- Added Arcane Pressure Plates and Buttons, that react to only their owners and can open Arcane Doors
- Decorative non-Arcane versions of the pressure plates and buttons were added as well
- Added two flight harnesses - the Thaumostatic Harness and the Elytra Harness, which are body baubles
- The Thaumostatic harness only consumes Vis instead of Essentia
- Cannot be recharged with Vis while flying
- Has two augments, the Gyroscope and Girdle, to tweak the harness for more controlled or fast flight, respectively
- The elytra harness acts as a pair of Elytra
- Has a small Vis buffer that protects them from damage
- Can be customized with banners and some other cosmetic items
- Added a Vis Battery caster augment, to allow limited casting in areas with a low or nonexistent aura
- Added Morphic Armor, which acts like the Morphic Tool but is tweaked to be fully compatible with all armor
- Added the Primordial Wisp, a mini-boss spawned when doing things you aren't supposed to do with rifts and rifts in jars
Technical / Advanced Changes
- Added a thaumicaugmentation command, for a few helpful tasks
- ward - can clear all wards in a chunk
- fixaura - can detect and regenerate broken aura chunks
- makefracture - can create a pair of linked Dimensional Fractures
- Tweaked versions of the Eldritch Guardian, Eldritch Warden, and Eldritch Construct
- They should still be detected as their TC versions for most purposes, other than their registry name
- However, they do not replace their TC counterparts; you will need to refer to the TA versions explicitly
- Multiple rendering bugs have been fixed with them, and they use loot tables instead of hardcoded drops

