File Details
Thaumcraft6EnhancedPatcherServer-1.0.2.2.jar
- B
- Mar 20, 2021
- 163.01 KB
- 34.3K
- 1.12.2
- Forge
File Name
Thaumcraft6EnhancedPatcherServer-1.0.2.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
(N.B.: as the initial release for the file, the changelog will include all changes for this and previous versions. future changelogs will be far more concise)
1.0.0.0
Modified thaumcraft.common.items.casters.CasterManager to:
- allow checks on main hand and off hand items for IVisDiscountGear
- changed isOnCooldown() to a public object
1.0.0.1
included PatcherLoader.class as a FMLCoremodPlugin in META-INF/MANIFEST.mf, in order to have the mod appear in the in-game modlist.
1.0.1.0
modified several files in Thaumcraft 6:
- changed the classes ItemFortressArmor and ItemVoidRobeArmor so that they no longer used the ISpecialArmor interface from MinecraftForge
- disabled all the methods related to the ISpecialArmor interface within ItemFortressArmor.java and ItemVoidRobeArmor.java
- modified the armor values in ThaumcraftMaterials for Thaumium Fortress Armor and Void Robes Armor.
1.0.2.0
modified files and added files to the patch library to modify runic:
- changed runic from using the absorption mechanic to using it's own unique mechanics:
- damage mitigation on runic only affected by the player's armor rating (not toughness or enchanted protection)
- damage to runic shielding *is* affected by the resistance magic effect
- displays in a similar manner to TC4 runic shielding
- damage to players while their runic shielding is charged will not damage their worn armor
- runic shielding will not work for the following damage types:
- withering
- drowning
- suffocating (stuck in blocks)
- falling out of the world
- getting crammed (too many entities within the one block)
- starvation
- runic shielding will not recharge instantly on damage, and will use the 'shieldwait' variable in the mod configuration menu
- runic shielding will take double the time set by 'shieldwait' to recharge once reduced to 0
- the wording of the display for the mod configuration has been changed to reflect this
- players shot with arrows when runic shielding is charged will not have arrows left stuck in their player character
1.0.2.1
- back-end reversions to class structures for the patcher
- bugfixes with the byte-reading and patching by Forge for reading multiple .class files to replace
1.0.2.2
- moved all library files to a separate jar for loading, Thaumcraft6Enhanced.jar. Both will be required in the future for full functionality
1.0.2.3
- removed dead classes and code related to the separation of library files.