Thaumcraft 6 Enhanced

A mod to refine and build upon features found in Thaumcraft 6

File Details

Thaumcraft6EnhancedPatcher-1.0.2.3.jar

  • B
  • Mar 20, 2021
  • 163.46 KB
  • 704
  • 1.12.2
  • Forge

File Name

Thaumcraft6EnhancedPatcher-1.0.2.3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:thaumcraft-6-enhanced-455940:3245519")
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(N.B.: as the initial release for the file, the changelog will include all changes for this and previous versions. future changelogs will be far more concise)

1.0.0.0

Modified thaumcraft.common.items.casters.CasterManager to:

    - allow checks on main hand and off hand items for IVisDiscountGear

    - changed isOnCooldown() to a public object


1.0.0.1

included PatcherLoader.class as a FMLCoremodPlugin in META-INF/MANIFEST.mf, in order to have the mod appear in the in-game modlist.


1.0.1.0

modified several files in Thaumcraft 6:

    - changed the classes ItemFortressArmor and ItemVoidRobeArmor so that they no longer used the ISpecialArmor interface from MinecraftForge

    - disabled all the methods related to the ISpecialArmor interface within ItemFortressArmor.java and ItemVoidRobeArmor.java

    - modified the armor values in ThaumcraftMaterials for Thaumium Fortress Armor and Void Robes Armor. 

 

1.0.2.0

modified files and added files to the patch library to modify runic:

    - changed runic from using the absorption mechanic to using it's own unique mechanics:

    - damage mitigation on runic only affected by the player's armor rating (not toughness or enchanted protection)

    - damage to runic shielding *is* affected by the resistance magic effect

    - displays in a similar manner to TC4 runic shielding

    - damage to players while their runic shielding is charged will not damage their worn armor

    - runic shielding will not work for the following damage types:

        - withering

        - drowning

        - suffocating (stuck in blocks)

        - falling out of the world

        - getting crammed (too many entities within the one block)

        - starvation

    - runic shielding will not recharge instantly on damage, and will use the 'shieldwait' variable in the mod configuration menu

    - runic shielding will take double the time set by 'shieldwait' to recharge once reduced to 0

        - the wording of the display for the mod configuration has been changed to reflect this

    - players shot with arrows when runic shielding is charged will not have arrows left stuck in their player character


1.0.2.1

    - back-end reversions to class structures for the patcher

    - bugfixes with the byte-reading and patching by Forge for reading multiple .class files to replace


1.0.2.2

    - moved all library files to a separate jar for loading, Thaumcraft6Enhanced.jar. Both will be required in the future for full functionality


1.0.2.3

    - removed dead classes and code related to the separation of library files.