Thaumcraft 6 Enhanced

A mod to refine and build upon features found in Thaumcraft 6

File Details

Thaumcraft6Enhanced-1.0.2.jar

  • B
  • Mar 20, 2021
  • 62.61 KB
  • 910
  • 1.12.2
  • Forge

File Name

Thaumcraft6Enhanced-1.0.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:thaumcraft-6-enhanced-455940:3245502")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

(N.B.: as the initial upload, this changelog will cover all versions leading up to this version. future version changlogs will be far more concise)

 

1.0.0

- Initial release

- Changed runic from using the absorption mechanic to using it's own unique mechanics:

    - damage mitigation on runic only affected by the player's armor rating (not toughness or enchanted protection)

        - damage to runic shielding *is* affected by the resistance magic effect

    - displays in a similar manner to TC4 runic shielding

    - damage to players while their runic shielding is charged will not damage their worn armor

    - runic shielding will not work for the following damage types:

        - withering

        - drowning

        - suffocating (stuck in blocks)

        - falling out of the world

        - getting crammed (too many entities within the one block)

        - starvation

    - runic shielding will not recharge instantly on damage, and will use the 'shieldwait' variable in the mod configuration menu

    - runic shielding will take double the time set by 'shieldwait' to recharge once reduced to 0

        - the wording of the display for the mod configuration has been changed to reflect this

    - players shot with arrows when runic shielding is charged will not have arrows left stuck in their player character

 

1.0.1

- added the poison MobEffect to damage that will go through runic shielding


1.0.2

- changed maximum runic shielding value to a capability for data syncing between client and dedicated servers