File Details
Thaumcraft6Enhanced-1.0.2.jar
- B
- Mar 20, 2021
- 62.61 KB
- 910
- 1.12.2
- Forge
File Name
Thaumcraft6Enhanced-1.0.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
(N.B.: as the initial upload, this changelog will cover all versions leading up to this version. future version changlogs will be far more concise)
1.0.0
- Initial release
- Changed runic from using the absorption mechanic to using it's own unique mechanics:
- damage mitigation on runic only affected by the player's armor rating (not toughness or enchanted protection)
- damage to runic shielding *is* affected by the resistance magic effect
- displays in a similar manner to TC4 runic shielding
- damage to players while their runic shielding is charged will not damage their worn armor
- runic shielding will not work for the following damage types:
- withering
- drowning
- suffocating (stuck in blocks)
- falling out of the world
- getting crammed (too many entities within the one block)
- starvation
- runic shielding will not recharge instantly on damage, and will use the 'shieldwait' variable in the mod configuration menu
- runic shielding will take double the time set by 'shieldwait' to recharge once reduced to 0
- the wording of the display for the mod configuration has been changed to reflect this
- players shot with arrows when runic shielding is charged will not have arrows left stuck in their player character
1.0.1
- added the poison MobEffect to damage that will go through runic shielding
1.0.2
- changed maximum runic shielding value to a capability for data syncing between client and dedicated servers