File Details
that_future_mod_v_1_3_0_release.jar
- R
- May 3, 2021
- 10.78 MB
- 1.8K
- 1.15.2+2
File Name
that_future_mod_v_1_3_0_release.jar
Supported Versions
- 1.15.2
- 1.15.1
- 1.15
Update 1.3.0 - The last update on 1.15.2
1.- Added Freezed Zombie, this zombie has unique characteristics, the armor he wears is armor degraded by the cold, it can only appear in snowy mountains, but it can appear with an ice cube on the head, this variant it's stronger than the other. (I added this because I thought that the mountains are so lonely)
2.- Glowingsquid: His shine disappears for a few seconds when you hit him.
3.- Warden: Rework for echolocation, now it can't attack other Wardens, for the player if you are sneaking he can't detect you if you se vibration particles run out, also you can't stay in front of him you need to evade him. Also I improved his brightness.
4.- Goats: Added screaming goat, this variant it's like the other goats but has other sounds (It's very easy to recognize them just by the sound xD), also I reduced the amount of children to 4, in these 4 children there is a probability that one is a screaming goat, also you can obtain milk from them and they can jump over 4 blocks so the mountains aren't a problem for them, they also can move faster on powder snow and they can't receive damage from it. The model for children goats are the resized version of the adults.
5.- Dripleaf sapling: Now it can spawn just in caves and the 3D model it's like vanilla.
6.- Dripleaf: New 3D model like vanilla and new bounding box, it can appear on caves.
7.- Moss carpet: Now it can appear on caves.
8.- Spore blossom: It appears on caves.
9.- Azalea sapling: Every variant can grow with bone meal, also these saplings can spawn on caves.
10.- Cave vines (glowberries): It can be generated on caves and now if it hasn't glowberries you can make them appear with bone meal.
11.- Stalagmites: It can be generated on caves but I don't removed the thing I call "dripstone break".
12.- Stalactites: It can grow and generate stalagmites if they have dripstone and water above them, also it can be generated on caves.
13.- Dripstone: Augmented generation.
14.- Spyglass: Now it works with the FOV of the player so if you are sneaking you can move, also the zoom is highest.
15.- Powder snow: Now the entities under the tag called "Freezed Entities" are inmune and the entities under the tag "Fired Entities" receive more damage. If you are wearing leather boots you are inmune also take care about skeletons and zombies on powder snow because they can be converted into strays and freezed zombies. If you are covered by powder snow without leather armor your vision will be a bit "snowier".
16.- Glowingblind effect: It works with a bluish fog now, so your vision will be a bit greener.
17.- Axolotl: Changed a little bit, his childs has pitch and the model of the babies are just a rescaled version.
18.- Moobloom: Added loot table for drops, added tempt goal and it has a new interaction with bees, they can provide them the speed effect.
19.- Added new recipes unlockment: If the player has one or more buttercups the player will unlock the recipes related to moobloom helmet and buttercup recipes.
20.- I have removed a lot of unnecessary content and replaced it with more practical things, but if the mod weighs more than the previous version, it is because of things like the images on the home screen or even the sounds, that only the sounds if I had not optimized them they would weigh almost 5 megabytes, currently they weigh about 3.8 megabytes.
21.- Raw blocks: Raw copper block can be generated around copper ores and the same with raw iron.
22.- Copper and Iron large veins: They are colossal generations of these ores similar to how they work in vanilla, for copper it appears in granite and for iron it can be surrounded with tuff, it is a very rare event to find but it gives enough resources.
23.- Glow lichen: Added loot table, you need to use shears.
24.- Moss: You can use a hoe for take it faster.
25.- Copper blocks: Now it can be crafted with 9 copper ingots.
26.- Azalea leaves: Now they drop their respective saplings and drops like other leaves.
27.- New texture changes: Moobloom, buttercup, buttercup helmet, ice cube, buttercup soup, dripleaf sapling (item), warden, iceologer, raw blocks, also I changed resolutions of some textures.
28.- Spanish traduction: Improved and I corrected some mistakes.
29.- Added gamerule: "timethatfuture mod" put numbers like 10 or 20 to see the time working faster just in the element of this mod, like cave vines and stalactites growing.
30.- The other changes are smaller.
[BUGFIX] Moobloom child model
[BUGFIX] Warden detection
[BUGFIX] Iceologer crash
[BUGFIX] Glowinsquid permanent effect, now it works correctly
[BUGFIX] Crash with world generation, stalactites generation
[BUGFIX] Bone meal makes "invisible blocks", now they work like vanilla
[BUGFIX] Glowing squid drown
[BUGFIX] Axolotls movement
[BUGFIX] Blindness effect near warden (this is disabled for terms of lag but in the port it will be on)
So yes this is a big update but now it will be time to do the port for 1.16.5, I am already working on it but it is really difficult, so I hope to be able to bring the port in a couple of weeks, thanks again for download my mod, for the spanish people that enjoys my mod "Se vienen cositas".