That future mod - Caves & Cliffs update + Moobloom, Iceologer & more

This mod has everything about Caves & Cliffs update and also you can find other mobs on adittion (Iceologer, Moobloom). Glow squid in this mod has more uses.

File Details

that_future_mod_v_1_2_0_release.jar

  • R
  • Apr 20, 2021
  • 10.12 MB
  • 1.1K
  • 1.15.2+2

File Name

that_future_mod_v_1_2_0_release.jar

Supported Versions

  • 1.15.2
  • 1.15.1
  • 1.15

Update 1.2 - Rework

 

 1.- Deepslate crafts (deepslate bricks, deepslate tiles, cobbled deepslate, chiseled deepslate...)

2.- Raw ores, now if you mine iron, copper or gold it will drop raw ores, it can be affected by fortune enchantment and for save space you can craft them into blocks.

3.- Axolotl changed, new animations for "play dead", swim and ground, now they are better in combat because they can't be damaged if they are playind dead and the mobs will ignore them for a few seconds.

4.- Iceologer changed, I rename his attacks into "Big Attack" and "Normal Attack" (has animations) , the big attack is the falling ice blocks and the normal attack is throwing ice blocks  (for every 70 ticks).

5.- Glow squid changed, has particles, the movement it's like the squid but a bit faster and the animation was improved.

6.- Added recipes for glowing blind potion, use glow ink sac.

7.- Particles added: Glowsquid particles, deswaxing copper, waxing copper, and rework for spore blossom particles.

8.- Spore blossom rework, the block it's like vanilla but it has the difference that this plant only drop spores on day. These particles will ambient the lush caves.

9.- Ticking and generated blocks now work correctly, if you mine stalagmites, stalactites or lush plants they will be updated after that.

10.- Sculk trap it's now literally a trap except for Warden, it can spawn Wardens but it explode if they summon it.

11.- Changed time for spread out for sculk stone and sculk block.

12.- Sculk growth, moss blanket, azalea saplings and dripleaf now break if they haven't a block under it.

13.- Textures changed: Smooth calcite, Deepslate (renamed from deepstone), buttercup soup, buttercup helmet, glowing sword, tuff, tuff bricks, glowing glazed terracotta, glowing terracotta, glow concrete powder, glow stained glass, glowing wool, hangin roots, ice cube, spore blossom, azalea leaves, copper ore, sculk block, glow berries, cave vines, glowing blindness potion icon, moss particle, sculk particle powered, moobloom heart particle, spyglass (item texture unused), moobloom horn, rooted dirt (renamed from roots block).

14.- Copper now works with probabilities not with time, but if you put them in water the probability will be bigger, use axes for deswaxing and deoxidize and use honey block for waxing them.

15.- Added glow lichen, this can attach to blocks and emit light.

16.- Amethyst buds, cluster and glow lichen if they aren't attached to a block they will break.

17.- Goats can jump more and they have new animation for eat grass.

18.- Fixed recipe groups.

19.- Added recipe unlocks.

20.- New mountains: Powder snow mountains and stone mountains.

21.- Added a new type of geode and now the geodes are made with smooth basalt instead of tuff.

22.- Warden now is better because you can't escape from them that easy, don't try to kill them above 3 blocks high because they can push you, also they can jump 2 blocks and they have preferences for stay on darkness, they have invulnerability for blindness because they are blind already. Added animations (water, screaming, stay, walking).

23.- Glow concrete has particles now, like the glow squid.

24.- Fixed generated hangin roots, spore blossom, cave vines and stalactites. If they have air or water above them they will fall.

25.- Amethyst cluster, if the don't have block to attach they will drop 2 amethyst shard but if you use a pickaxe you can obtain 4 shards it can vary with fortune enchantment.

26.- Added tags if you want to use some tag on other blocks you can use "forge:mossreplace" (moss can grow on it), "forge:item_vibrations_block" (items who don't make vibrations), "forge:blocks_vibrations_block" (if you jump on it you can't make vibrations), the other tags are from minecraft like "minecraft:enderman_holdable" 

27.- New suspicious stew with azalea saplings.

28.- Changed some generation values, copper (stone) will be generated above 30 blocks of height, copper (deepslate) 22 to 32, the other deepslate versions can appear under 32 blocks of height.

29.- Powder snow, changed particles velocity and velocity of entities on it, if you have leather boots you use them as fast ladders.

30.- Removed deep caves biome (single) because now it generates in all biomes under 32 height. You can try the other two types of caves with their respective biome, but also these caves generates with frequency.

 

[BUG] Axolotls now work correctly if they are playing dead

[BUG] Blocks generated now work correctly

[BUG] Changed iceologer big attack, now there is no way there will be floating blocks

[BUG] Glowing blind effect overlay now works correctly

[BUG] Recipes now are separated by groups

[BUG] Mobs generation fixed

[BUG] Dripstone caves can´t override bedrock

 

[Announcement]

 

I know a lot of people wants ports to 1.16.5 and 1.12.2 but I don't have time for it so I decided to take a break and cancel the 1.12.2 port, the port for 1.16.5 will come but in a future, now I improved this mod and for make the port it's the perfect base for it. 1.16.5 version will add smooth basalt recipe and probably new sounds, particles, piglins will love raw gold, fog and fov for some effects. Thanks for download my mod :)