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TFMG Vat Processing Fix

Fixes TFMG chemical vat batch validation, ingredient consumption and result placement without changing recipes.
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tfmg-vat-processing-fix-1.0.2.jar

File nametfmg-vat-processing-fix-1.0.2.jar
Uploader
DanielBasovDanielBasov
Uploaded
Nov 3, 2026
Downloads
10
Size
16.7 KB
Mod Loaders
NeoForge
File ID
9414738
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tfmg-vat-processing-fix-1742856:9414738"

Learn more about Curse Maven

What's new

1.0.2

  • Fix a client startup failure caused by requesting unsupported untransformed bytecode from the NeoForge/ModLauncher Mixin provider.
  • Preserve existing-patch detection and inspect bytecode through the supported provider path.
  • Check injection and shadow contracts before applying an optional fix. Unreadable or incompatible targets skip the affected fix with an SS_COMPAT_SKIP diagnostic instead of failing client startup; fatal VM errors still propagate.
  • Preserve the gameplay method implementations and existing recipe/balance behavior.

Validation: the repair batch reproduced two original failures in the actual pinned native provider, passed 133 guard checks, 10 actual Sponge CLIENT/SERVER transform scenarios and 1047 method analyses. The old loader-contract audit rejected 8/8 requests; the repaired audit accepted 8/8. These are local native checks; full game startup, joining a server and gameplay have not been verified for this standalone update.

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