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Create: TFMG Community Edition

Create: TFMG Community Edition is a fork of Create: TFMG by DrMangoTea that aims to fix as many bugs as we can.
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1.2.3a [Community Edition]

File nametfmg-1.21.1-1.2.3a-community.jar
Uploader
PouffyDevPouffyDev
Uploaded
Aug 16, 2026
Downloads
2.7K
Size
4.9 MB
Mod Loaders
NeoForge
File ID
8665896
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tfmg-community-edition-1653026:8665896"

Learn more about Curse Maven

What's new

# Create: TFMG Community Edition 1.2.3a ## Rant: Woag Curseforge! I'm just gonna put together the changelogs for 1.2.3 and 1.2.3a in here because I don't wanna upload both versions. Contributors (GitHub names): [@pouffy](https://github.com/pouffy) [@ShallowAssumption](https://github.com/ShallowAssumption) [@Garoot1111](https://github.com/Garoot1111) [@Skr1pee](https://github.com/Skr1pee) [@SylvanSerenity](https://github.com/SylvanSerenity) [@cakeGit](https://github.com/cakeGit) [@Magi1053](https://github.com/Magi1053) [@OlziYT](https://github.com/OlziYT) [@nuomicici](https://github.com/nuomicici) Please note that not all bugs are fixed and some new additions are subject to change and should be considered experimental. ## Changelog: ### Bug Fixes: * Blast Stoves now have the correct max size and the connectivity no-longer shows invisible blocks. * Fixed invalid rotation values in the Large Transformer model. * Fixed some bugs and crashes related to null checks and number formatting. * Removed aggressive overrides from FluidPipeBlockMixin. * Fix NPE in RegularEngineBlockEntity.isCylinderSame when FUELS component is null. * TFMG fluid tank logic has been migrated out of the mixin. * Lead Blocks no-longer connect to Nickel and Lithium Blocks. * TFMG tools now have the appropriate tags. * Fixed Hellfire not always working on entities. * Material variants for Mechanical Pumps now use item-accurate cog models. * Added non-diagonal-walls tag to blast furnace reinforcement wall. * Fixed Radial Engines creating permanent Half-Shaft visuals. * Fixed the cable lighting and removed unused 'id' from cable connector BE. * Fixed fluids not rendering in Steel Fluid Tanks. * Fixed an issue where an Advanced Potato Cannon would drain all valid ammo from the player every tick whilst in survival. * Oil Deposits no longer override the strength setting of Bedrock which resulted in them being technically mineable. * Removed Oil Deposit from the pickaxe mineable tag. * Added Oil Deposit to the `blocks_wind_charge_explosions` & `geode_invalid_blocks` tag. * Fixed some typos in item tooltips. * Fixed cables having backwards lighting. ## Changes: * Electrode optimization. **WARNING**: This will cause electrodes to be removed from holders!! * Lithium Blades are now one item. * Any simple Fluid Pipe can now be locked with a Screwdriver * Screwdrivers now also indicate the lock state of the pipe you are looking at. * Cleaned up a bunch of unnecessary mixins. * Added a bunch of fire extinguisher sounds. * Updated Chemical Vat JEI Category: * Added Barometer for pressure and heat indicator icons * Added hover-tooltips on various icons to improve context * Flamethrower fuels are now cached to improve performance. The cache is cleared on data reload. * Deployers now decrement the timer of held Lithium Blades. * Removed hardcoded furnace fuel times and generated new datamap values. * Added Engine Fuel Type datapack registry at `fuel_type/engine`. * Flamethrower fuel types are now registered at `fuel_type/flamethrower`. * Added autogas cylinder item for LPG. * Engines now use a fluid predicate to determine valid fuels instead of a list of tags. * Block positions in engines are now properly saved as a BlockPos instead of a long. * Engine Cylinders are now components using the new registry. * Added `tfmg:engine_cylinder` component. * Removed `tfmg:fuel_tags` component as it isn't needed for remapping. * Migrated cable rendering code from TFMGUtils to CableConnectorRenderer. * Removed redundant data components from spools. * Reworked position data component to be a BlockPos rather than a long. * Removed needless conversion of blockpos to longs in IElectric and it's inheritors. * Flakes created by fire extinguishers now spawn at a position that matches the barrel. * Flamethrower tooltip is now handled through the component. * Added an updateJSONURL to the mods.toml so you will be notified of new versions! ## New Translations: * Added French translation. * Added Chinese translation. * Sequenced Assembly Winding now has a proper step translation.

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