1.2.3a [Community Edition] Latest
Curse Maven Snippet
What's new
Create: TFMG Community Edition 1.2.3a
Rant:
Woag Curseforge!
I'm just gonna put together the changelogs for 1.2.3 and 1.2.3a in here because I don't wanna upload both versions.
Contributors (GitHub names):
@pouffy
@ShallowAssumption
@Garoot1111
@Skr1pee
@SylvanSerenity
@cakeGit
@Magi1053
@OlziYT
@nuomicici
Please note that not all bugs are fixed and some new additions are subject to change and should be considered experimental.
Changelog:
Bug Fixes:
- Blast Stoves now have the correct max size and the connectivity no-longer shows invisible blocks.
- Fixed invalid rotation values in the Large Transformer model.
- Fixed some bugs and crashes related to null checks and number formatting.
- Removed aggressive overrides from FluidPipeBlockMixin.
- Fix NPE in RegularEngineBlockEntity.isCylinderSame when FUELS component is null.
- TFMG fluid tank logic has been migrated out of the mixin.
- Lead Blocks no-longer connect to Nickel and Lithium Blocks.
- TFMG tools now have the appropriate tags.
- Fixed Hellfire not always working on entities.
- Material variants for Mechanical Pumps now use item-accurate cog models.
- Added non-diagonal-walls tag to blast furnace reinforcement wall.
- Fixed Radial Engines creating permanent Half-Shaft visuals.
- Fixed the cable lighting and removed unused 'id' from cable connector BE.
- Fixed fluids not rendering in Steel Fluid Tanks.
- Fixed an issue where an Advanced Potato Cannon would drain all valid ammo from the player every tick whilst in survival.
- Oil Deposits no longer override the strength setting of Bedrock which resulted in them being technically mineable.
- Removed Oil Deposit from the pickaxe mineable tag.
- Added Oil Deposit to the
blocks_wind_charge_explosions&geode_invalid_blockstag. - Fixed some typos in item tooltips.
- Fixed cables having backwards lighting.
Changes:
- Electrode optimization. WARNING: This will cause electrodes to be removed from holders!!
- Lithium Blades are now one item.
- Any simple Fluid Pipe can now be locked with a Screwdriver
- Screwdrivers now also indicate the lock state of the pipe you are looking at.
- Cleaned up a bunch of unnecessary mixins.
- Added a bunch of fire extinguisher sounds.
- Updated Chemical Vat JEI Category:
- Added Barometer for pressure and heat indicator icons
- Added hover-tooltips on various icons to improve context
- Flamethrower fuels are now cached to improve performance. The cache is cleared on data reload.
- Deployers now decrement the timer of held Lithium Blades.
- Removed hardcoded furnace fuel times and generated new datamap values.
- Added Engine Fuel Type datapack registry at
fuel_type/engine. - Flamethrower fuel types are now registered at
fuel_type/flamethrower. - Added autogas cylinder item for LPG.
- Engines now use a fluid predicate to determine valid fuels instead of a list of tags.
- Block positions in engines are now properly saved as a BlockPos instead of a long.
- Engine Cylinders are now components using the new registry.
- Added
tfmg:engine_cylindercomponent. - Removed
tfmg:fuel_tagscomponent as it isn't needed for remapping. - Migrated cable rendering code from TFMGUtils to CableConnectorRenderer.
- Removed redundant data components from spools.
- Reworked position data component to be a BlockPos rather than a long.
- Removed needless conversion of blockpos to longs in IElectric and it's inheritors.
- Flakes created by fire extinguishers now spawn at a position that matches the barrel.
- Flamethrower tooltip is now handled through the component.
- Added an updateJSONURL to the mods.toml so you will be notified of new versions!
New Translations:
- Added French translation.
- Added Chinese translation.
- Sequenced Assembly Winding now has a proper step translation.
This mod has no additional files

