tf2_mobs-1.5.6-1.21.1.jar
Curse Maven Snippet
What's new
- Heavy now can stop retreating in preparation to eat Sandvich if he gets healed by a Medic during that phase.
- Buffed Demoknight speed and health.
- Eyelander now collects extra heads from killing mercs. Regular mobs still give 1 head.
- Demoman primary weapons firing speed slightly increased with damage nerfed.
- Saxton Hale base speed increased.
- Allied spies now render with a mask on instead of fully disguised.
- Unhired mercs now can call for a medic only with a certain chance instead of always.
- Team Respawn Banner now loads chunks around itself.
- Added visual trail for several projectiles.
- Transmitter recipe changed: now requires an amethyst shard instead of a bell.
- RED and BLU team now have their own tags: "#tf2_mobs:red_team" and "#tf2_mobs:blu_team"
- Saxton Hale now has "#c:bosses" tag.
- Fixed overheal hearts not rendering
- Fixed all wrong item tags
- Fixed missing tooltip for Reanimator item
- Fixed Medic completely losing activated Uber upon switching to other weapon, even for a moment.
- Under no rare circumstances Engineer should have multiple buildings of the same type in the world: placing new building now always cause the destruction of older ones.
- Fixed muzzle flash not appearing when sentry is shooting.
- Fixed Saxton Hale displaying his airborne animation while in water.
- Fixed player in a TF2 team not being able to damage themselves.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

