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TF2 Mobs

Brings characters from Team Fortress 2 into Minecraft
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tf2_mobs-1.5.6-1.20.1.jar

File nametf2_mobs-1.5.6-1.20.1.jar
Uploader
piggyskillsxpiggyskillsx
Uploaded
Oct 13, 2026
Downloads
301
Size
17.0 MB
Mod Loaders
Forge
File ID
9159116
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tf2-mobs-1348729:9159116")

Learn more about Curse Maven

What's new

  • Heavy now can stop retreating in preparation to eat Sandvich if he gets healed by a Medic during that phase.
  • Buffed Demoknight speed and health.
  • Eyelander now collects extra heads from killing mercs. Regular mobs still give 1 head.
  • Demoman primary weapons firing speed slightly increased with damage nerfed.
  • Saxton Hale base speed increased.
  • Allied spies now render with a mask on instead of fully disguised.
  • Unhired mercs now can call for a medic only with a certain chance instead of always.
  • Team Respawn Banner now loads chunks around itself.
  • Added visual trail for several projectiles.
  • Transmitter recipe changed: now requires an amethyst shard instead of a bell.
  • RED and BLU team now have their own tags: "#tf2_mobs:red_team" and "#tf2_mobs:blu_team"
  • Saxton Hale now has "#forge:bosses" tag.

  • Fixed Medic completely losing activated Uber upon switching to other weapon, even for a moment.
  • Under no rare circumstances Engineer should have multiple buildings of the same type in the world: placing new building now always cause the destruction of older ones.
  • Fixed muzzle flash not appearing when sentry is shooting.
  • Fixed Saxton Hale displaying his airborne animation while in water.
  • Fixed an issue when a player in a TF2 team could not deal damage to themselves.

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