tf2_mobs-1.5.3.jar
Curse Maven Snippet
What's new
- Armor slots of non-hired mercenaries can no longer be edited, unless in creative.
- Mercs now can call for help when facing single but strong target as well.
- Kills made by hired Engineer's sentry now increase Engineer's kill count.
- Hire items (emerald blocks by default) now can get partially refunded if hired merc dies (20-30%) or gets fired by player (50%).
- Fixed summoning mercs with Australium Team Tablet sometimes spawning them in weird positions.
- Fixed mercs returning to the center of patrol point too often. Now they won't return unless they move more than 18 blocks from the center.
- Fixed switching between patrol and hold modes occasionally not picking the new central point, but retaining the old one.
- Fixed crash when trying to spawn mercs during natural RED vs BLU mercenary skirmishes in configured biomes.
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