tf2_mobs-1.5.0.jar
Curse Maven Snippet
What's new
- Added some diversity to mercenary loadouts. Almost every merc has got an alternative primary and a secondary to spawn with and an updated AI to properly use it:
Heavy:
1. Tomislav, Huo-Long Heater, Natasha.
2. Shotgun
Scout:
1. Shortstop
2. Mad Milk
Engineer:
1. Widowmaker
2. Short Circuit
Sniper:
1. Huntsman
2. Jarate
Soldier:
1. Direct Hit
2. Buff Banner
Medic:
1. Crusader's Crossbow
2. Quick-fix
Pyro:
1. Phlogistinator
2. Flare gun
Demoman:
1. Loch-N-Load
Spy:
1. Ambassador
Other changes: - Mercs now can spawn wearing armor (configurable)
- Mercs now react slower to a target after restoring line of sight with it. Before it was immediately.
- Mercs now teleport to their hold point after some time if they are stuck somewhere and can't get there by walking.
- Fixed mercenaries' melee damage being incorrect.
- Chargin' Targe improved to be more useful and more like it's counterpart from TF2.
- Jarate texture and model changed.
- Updated building textures (mainly fixed some cube faces not being colored)
- Retextured engineer because the old model and texture were too messed up.
Added Voice Commands (without the voice). Similar to how it is in TF2: the player presses "Z" and then a number button on keyboard. The Commands are:
1. Medic! - Makes nearby medic heal the player if he's not too busy
2. Help! - Aggroes nearby friendly mercenaries to whatever is attacking the player
3. Go! Go! Go! - Makes THE CLOSEST owned by player merc go where the player is looking
4. Activate UberCharge - Makes medic activate ubercharge
Each individual command can be binded to any key but all of them are accessed by pressing "Z" + 1-4.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

