Text Effects
This library adds text effects which can be used by servers and mods to add unique effects to component-based text.
Integrated effects:
Usage
For developer instructions please see the mod's codeberg page, CurseForge's formatting doesn't allow for well-formatted codeblocks: https://codeberg.org/owlsys/text-effects
This mod is available for more Minecraft versions than the ones available here, but CurseForge doesn't support mods for Ornithe.
Apply Effects
Usage may differ slightly depending on game version.
var text = Component.literal("This is a text with effect!").withStyle(Style.EMPTY.text_effects$withEffect(TextEffects.WOBBLE));
Create your own effects
A few factory methods for common operations are provided in the TextEffect class.
Some pre-made effects are provided in the TextEffects class, with a few additional helper methods as well as registration handling.
If you'd like to build on top of another effect you can use TextEffect#combine.
public static TextEffect CUSTOM_EFFECT = TextEffects.register(Identifier.fromNamespaceAndPath("modid", "custom_effect"), TextEffect.constantYOffset(-2));
Effects are automatically able to be de/serialized in components using their id provided at registration.
{
text: "text with a nice effect",
text-effects: "text-effects:wobble"
}
This component works for 26.1, it may not for earlier minecraft versions.
This format can also be used in commands, for example /tellraw.