Tetra

Modular items, exploration and technology

File Details

tetra-1.16.4-3.4.0.jar

  • B
  • Dec 24, 2020
  • 2.22 MB
  • 78.9K
  • 1.16.4+1
  • Forge

File Name

tetra-1.16.4-3.4.0.jar

Supported Versions

  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tetra-289712:3147835")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New features:

  • added modular crossbows (still WIP!)
  • Added chthonic extractors:
    • can be placed on bedrock and hit with a hammer to extract resources from bedrock
    • can be used as module for double headed tools, allows the tool to be used for 3x3-ish type of harvesting
    • can be fired using crossbows
  • redstone powered forge hammers can now automatically trigger workbench actions and in-world interactions
  • The forge hammer now has a chance to jam after use and needs to be smacked with a hammer to become functional again, this can be countered with the lubricant dispenser upgrade which can be found in containers and crates
  • added truesweep effect to heavy blades: always triggers a sweep even if the swing doesn't hit an entity and entities hit by the sweep are also affected by item effects

Changes:

  • added snooze functionality for the holosphere scanner, press shift + rmb to disable the scanner for 5min
  • changed earthpiercer to break several blocks at a time
  • the wandering trader have learned of the ancient ruins and will sometimes sell artifacts that they've come across
  • all stone types can now be used to create a tier 2 hammer
  • added vanilla crafting recipes for stone hammers, removed hammer requirements for crafting tier 1 & 2 hammers
  • increased integrity by 1 for all basic handles/hilts
  • added icons to forged container tabs
  • buffed shield cooldowns & blocking durations
  • improved description for tool stats
  • removed stat values from schematic descriptions
  • removed capacity penalty from cleanse & enchant xp cost
  • changed how repair xp cost is calculated
  • tweaked destabilization behaviour & added details to craft button & magic bar tooltips
  • added config option for disabling enchantment glint on modular items
  • added tooltips explaining craft button disabled states and side effects
  • added honing progress bar to workbench ui
  • added advancement for hinting at stonecutter efficiency
  • improved the counterweight tooltip
  • changed transfer units to always drop the plate as it's pried off
  • juiced up stonecutter breaking "animation" & nerfed stonecutter
  • reduced warped wood durability
  • added hotkey for opening toolbelt inventory
  • significantly increased storage pouch inventory slots
  • tweaked quiver inventory slots
  • changed sound category for the scanner to "Blocks"
  • slightly buffed andesite, diorite & granite
  • increased integrity cost for blackstone and netherite hammer heads
  • slightly nerfed honing progression from crafting
  • added osmium to loot table for metal scrap
  • buffed dragon sinew drops to two per dragon
  • buffed speed for spearheads
  • re-added serrated and tempered improvements for all blades

Fixes:

  • fixed some items being able to break bedrock
  • added missing material count requirement for basic and heavy blades
  • fixed workbench material count requirement sometimes not updating properly
  • added ensorcellation insight enchantment to most handles
  • fixed shield ricochet honing option not showing up
  • tweaked steel stats
  • fixed stat indicators not showing up for tool stats
  • added missing tool requirements for several belt modules
  • fixed worldgen features not registering properly, fixes #255
  • added hammer upgrade drops to crates
  • fixed incorrect material count for adjustable riser
  • fixed camera breaking for 0 speed bows
  • fixed racks not saving/syncing properly, fixes #253
  • fixed attack speed multipliers being incorrectly applied in some cases (e.g.when determining cooldown)
  • fixed natures aura wood not working as a material
  • tweaked some advancement titles & description
  • added missing localization for multishot tweaking
  • fixed stone modules being darker than intended
  • fixed pristine diamond socket not adding damage & efficiency for swords
  • fixed block breaking effects not breaking tile entities properly
  • fix scanner crashing when the client player is magically unset
  • fixed broken tools being able to till soil and strip logs
  • fixed hammer cell not rendering when unpowered
  • fixed recipes not appearing in recipe book
  • added missing texture for tempered heavy blades
  • tweaked advancement titles
  • added advancement for upgrading shields
  • fixed toolbelts being able to be replaced into itself
  • increased machete sweep aoe
  • fixed incorrect swing speed for basic blades
  • fixed swords not instamining bamboo
  • fixed some blocks being harvestable without the correct tools
  • fixed sweeping attacks hitting the target again
  • fixed potion back stacking different potion types with the same effect
  • fixed quiver quicklatch not working for tetra bows without multishot

Technical changes:

  • other mods can now add stat bars for their own tools & effects
  • hardcoded range of look trigger, added config to disable