File Details
tetra-1.16.4-3.4.0.jar
- B
- Dec 24, 2020
- 2.22 MB
- 78.9K
- 1.16.4+1
- Forge
File Name
tetra-1.16.4-3.4.0.jar
Supported Versions
- 1.16.4
- 1.16.3
Curse Maven Snippet
New features:
- added modular crossbows (still WIP!)
- Added chthonic extractors:
- can be placed on bedrock and hit with a hammer to extract resources from bedrock
- can be used as module for double headed tools, allows the tool to be used for 3x3-ish type of harvesting
- can be fired using crossbows
- redstone powered forge hammers can now automatically trigger workbench actions and in-world interactions
- The forge hammer now has a chance to jam after use and needs to be smacked with a hammer to become functional again, this can be countered with the lubricant dispenser upgrade which can be found in containers and crates
- added truesweep effect to heavy blades: always triggers a sweep even if the swing doesn't hit an entity and entities hit by the sweep are also affected by item effects
Changes:
- added snooze functionality for the holosphere scanner, press shift + rmb to disable the scanner for 5min
- changed earthpiercer to break several blocks at a time
- the wandering trader have learned of the ancient ruins and will sometimes sell artifacts that they've come across
- all stone types can now be used to create a tier 2 hammer
- added vanilla crafting recipes for stone hammers, removed hammer requirements for crafting tier 1 & 2 hammers
- increased integrity by 1 for all basic handles/hilts
- added icons to forged container tabs
- buffed shield cooldowns & blocking durations
- improved description for tool stats
- removed stat values from schematic descriptions
- removed capacity penalty from cleanse & enchant xp cost
- changed how repair xp cost is calculated
- tweaked destabilization behaviour & added details to craft button & magic bar tooltips
- added config option for disabling enchantment glint on modular items
- added tooltips explaining craft button disabled states and side effects
- added honing progress bar to workbench ui
- added advancement for hinting at stonecutter efficiency
- improved the counterweight tooltip
- changed transfer units to always drop the plate as it's pried off
- juiced up stonecutter breaking "animation" & nerfed stonecutter
- reduced warped wood durability
- added hotkey for opening toolbelt inventory
- significantly increased storage pouch inventory slots
- tweaked quiver inventory slots
- changed sound category for the scanner to "Blocks"
- slightly buffed andesite, diorite & granite
- increased integrity cost for blackstone and netherite hammer heads
- slightly nerfed honing progression from crafting
- added osmium to loot table for metal scrap
- buffed dragon sinew drops to two per dragon
- buffed speed for spearheads
- re-added serrated and tempered improvements for all blades
Fixes:
- fixed some items being able to break bedrock
- added missing material count requirement for basic and heavy blades
- fixed workbench material count requirement sometimes not updating properly
- added ensorcellation insight enchantment to most handles
- fixed shield ricochet honing option not showing up
- tweaked steel stats
- fixed stat indicators not showing up for tool stats
- added missing tool requirements for several belt modules
- fixed worldgen features not registering properly, fixes #255
- added hammer upgrade drops to crates
- fixed incorrect material count for adjustable riser
- fixed camera breaking for 0 speed bows
- fixed racks not saving/syncing properly, fixes #253
- fixed attack speed multipliers being incorrectly applied in some cases (e.g.when determining cooldown)
- fixed natures aura wood not working as a material
- tweaked some advancement titles & description
- added missing localization for multishot tweaking
- fixed stone modules being darker than intended
- fixed pristine diamond socket not adding damage & efficiency for swords
- fixed block breaking effects not breaking tile entities properly
- fix scanner crashing when the client player is magically unset
- fixed broken tools being able to till soil and strip logs
- fixed hammer cell not rendering when unpowered
- fixed recipes not appearing in recipe book
- added missing texture for tempered heavy blades
- tweaked advancement titles
- added advancement for upgrading shields
- fixed toolbelts being able to be replaced into itself
- increased machete sweep aoe
- fixed incorrect swing speed for basic blades
- fixed swords not instamining bamboo
- fixed some blocks being harvestable without the correct tools
- fixed sweeping attacks hitting the target again
- fixed potion back stacking different potion types with the same effect
- fixed quiver quicklatch not working for tetra bows without multishot
Technical changes:
- other mods can now add stat bars for their own tools & effects
- hardcoded range of look trigger, added config to disable