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Tetra Loopback

Install

This mod adds a curios item to tetra that can be modularized: "the emblem". And a new curios slot has been added. Various materials and effects have been added to ensure that some of the effects can be configured by the modular curios'data files.

Currently, only version 1.20.1 is supported

Module dependencies:

tetra6.5.0+:https://www.curseforge.com/minecraft/mc-mods/tetra/files/all?page=1&pageSize=20&version=1.20.1

curios API 5.8.1+:https://www.curseforge.com/minecraft/mc-mods/curios/files/all?page=1&pageSize=20&version=1.20.1&gameVersionTypeId=1

 

At present, the emblem supports three parts for transformation, namely base, carving, and pattern.

It has a shield base and an octagonal base emblem.

There are star patterns, moon patterns, and strange patterns.

There is also a transformation that relies on ink to depict the texture.

 

If you are a packet author, or a mod package author, you can use the packet to configure some effects on this curios emblem.

First of all, you need to go to the official wiki of Tetra to learn about Tetra packets.

After you're done, you can try to configure the emblem or materials with the itemeffect I've already written, some of which can be used on curios emblem and some on weapons, you can check out the information on my github, or you can look through the code.

githubhttps://github.com/Neferge466/Tetra-Loopback/tree/origin

Note that the original Tetra's Attributes field configuration will not work for Emblem, I rewrote the effect so that you can configure the attributes of the curios items, and the attributes related to Generic can be configured, you only need to fill in the text like "tetra_loopback:armor":1 in the effects field to use it, and you can also see these effects in the processing table and holosphere.

If you have any questions or suggestions, you are welcome to come to my Discord channel to discuss.

This mod uses the MIT protocol, so you can add it to your mod pack as you like