Terrible Mod 2 v1.2: The Anniversery Update
Curse Maven Snippet
What's new
THE ANNIVERSERY UPDATE!!!
This update is a general rebalance of Terrible Mod 2, nerfing some powerful options that were meant to be weaker, buffing weaker options that were meant to be stronger, as well as reworking a couple things and adding some stuff that I wasn't able to during development or just stuff I thought would be cool (like the flashbang changes).
Big paragraph about the development of this update below, skip it if you like.
Since the release of the 1.1.6 update, I have kept getting small ideas of things that can be changed and/or fixed in the mod, which was what initally dragged me back to the mod with v1.1.6, which had the previously biggest patch notes, however since its release, I kept getting small ideas of things I could change again. So in early May, with the mods first anniversary coming up, I saw no better time than the present to do it. I initally finished v1.2 the next day, at this time, it had the largest patch notes of any of the releases, but once again, I had more thoughts about things I could change and revise over the coming month, so I went back, kept changing, and reached a release build (Hopefully. At the time of writing this, there still isn't one)
Regardless of how I feel about the state of the game post-release, I would like to say that I won't be changing anything that isn't an unintended bug. I can't guarantee that however considering 1.0 was intially supposed to the only major release of the mod besides patch fixes, but I do really want to move on from Terrible Mod 2. I have still enjoyed working on the mod, if I didn't, this update wouldn't exist, but at the same time I want to work on other projects. Terrible Mod as a whole (TM1, TM2, unreleased prequel, the original lost version of TM1 from 2021, TM1's small update for it's re-release on CurseForge and now the TM2 updates) have pretty much consumed my entire creative life over the past 4, nearly 5 years, which is honestly fucking insane to read to me, and while the experience has been amazing and I wouldn't trade it for the world, its just time to move on. As stated previously, patch fixes will still be supported for a month or so to ensure that Terrible Mod 2 stays polished but that is all, as well as a possible port to the most recent build of Minecraft since I've been using MCreator 2024.2 to develop this the whole time and is stuck like 5 updates behind. If you would like to see anything I'm currently doing or will do in the future, follow my Twitter.
Thank you anyone who has helped me, made resources, or just played the mod over the past year and enjoy the last major update :)
General Changes
-Updated version number from 1.1.6 to 1.2
Additions
-New Transmutation added
-New music disc added
-New item added
-New recipe added
-New advancement added
Advancement Changes
-Renamed to Reclamation (previously Reclaimation)
-Renamed to Cold Star (previously The Strider)
-Repaired placement changed to Reclamation (previously Got any Beef?)
-Collectiveness placement changed to Lost Age (previously Cold Star)
Item Changes
The Sunken Star
-The Sunken Star Resistance potency increased from 5 to 8
-The Sunken Star Resistance length decreased from 2 seconds to 1 second
-The Sunken Star's sound subtitle changed from "Sunken Star warp" to "Sunken Star shines"
-The Sunken Star tooltip updated
The Creator
-The Creator no longer brings player to death screen when used
-The Creator no longer activates when inside inventory
-The Creator has been changed to activate in main-hand and off-hand
-The Creator revive particle count increased from 15 to 30
-The Creator Regeneration potency increased from 2 to 3
-The Creator Speed potency increased from 2 to 3
-The Creator Resistance potency increased from 2 to 3
-The Creator Strength potency increased from 2 to 3
-The Creator Absorption potency increased from 2 to 3
-The Creator revive totem animation removed due to a unfixable bug
-The Creator tooltip updated
Gecko's Eye
-Gecko's Eye now works in off-hand alongside main-hand with main-hand having more effects
-Gecko's Eye Night Vision main-hand effect added
-Gecko's Eye Night Vision off-hand effect added
-Gecko's Eye Glowing off-hand effect now also affects the user
-Gecko's Eye tooltip updated
Flashbang
-Flashbang now disables mob AI for 4 seconds when hit
-Flashbang visual flash effect added
-Flashbang is no longer consumed while in Creative Mode
Weapon Changes
Broken Ourpal Sword
-Broken Ourpal Sword vorpal hit chance increased from 0.04 to 0.06
-Broken Ourpal Sword cooldown on successful vorpal hit has been removed
-Broken Ourpal Sword vorpal hit sound volume has been decreased
Ourpal Sword
-Ourpal Sword vorpal hit sound volume has been decreased
Unstable Ourpal Sword
-Unstable Ourpal Sword vorpal hit additional damage decreased from 105 to 96
Blurpal Sword
-Blurpal Sword base damage increased from 2 to 5
-Blurpal Sword attack speed decreased from 0.0 to 1.5
-Blurpal Sword vorpal hit additional damage variable decreased from 8 to 6.5
-Blurpal Sword vorpal hit chance decreased from 0.4 to 0.3
-Blurpal Sword vorpal hit sound volume has been decreased
The True Ourpal Sword
-True Ourpal Sword vorpal hit chance decreased from 0.3 to 0.2
-True Ourpal Sword tooltip typo fixed
Crowbar
-Crowbar damage increased from 3 to 6
-Crowbar durability decreased from infinite to 250
Golden Crowbar
-Golden Crowbar durability decreased from infinite to 780
Diamond Crowbar
-Diamond Crowbar damage decreased from 10 to 9
-Diamond Crowbar durability decreased from infinite to 1560
Dark Matter Crowbar
-Dark Matter Crowbar damage increased from 25 to 30
-Dark Matter Crowbar enchanted visual effect added
Lightning Bolt
-Lightning Bolt cooldown Increased from 2 seconds to 6 seconds
Ringing Nail
-Renamed to Ringing Nail (previously C-Spike)
-Renamed to Spellbook of The Ringing Nail (previously Spellbook of C-Spike)
-Ringing Nail now fires in a burst of 3 spikes over a span of 1.5 seconds
-Ringing Nail quicktime event added mid-use
-Ringing Nail first spike now bypasses i-frames
-Ringing Nail deals 2 damage to player upon being used
-Ringing Nail cooldown increased from 1.5 seconds to 4.5 seconds
-Ringing Nail self-damage damage type added
-Ringing Nail enchanted visual effect added
-Ringing Nail subtitles added
-Ringing Nail texture updated
-Ringing Nail tooltip updated
Armor Changes
Blindfold
-Blindfold Strength potency decreased from 2 to 1
-Blindfold Blindness length decreased from 3 seconds to 1.5 seconds
Mob Changes
Peashooter
-Peashooter health decreased from 10 to 8
-Peashooter item drop added
Athletic Steve
-Althletic Steve experience amount increased from 0 to 15
SS Golem
-SS Golem health decreased from 50 to 35
-SS Golem speed decreased from 0.5 to 0.4
C-Shape
-C-Shape attack knockback decreased from 1 to 0.5
-C-Shape knockback resistance decreased from 1 to 0.5
-C-Shape experience amount increased from 6000 (52 levels) to 8000 (58 levels)
LowTierGod
-LowTierGod first phase health decreased from 800 to 500
-LowTierGod first phase armor decreased from 28 to 15
-LowTierGod second phase health increased from 150 to 500
-LowTierGod second phase armor increased from 0 to 15
-LowTierGod second phase attack power increased from 1 to 8
-A.T Field health decreased from 50 to 25
-Fixed The End music disc dropping multiple times during phase change and death cutscene (for real this time)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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