
Architectural overview of the Trial Dungeon: Floor 0 city, the 20-room combat route, vertical progression, objectives, chapters, and floor spacing.

Floor 0 Magic Banker. Points earned from dungeon kills and floor conquest can be converted into spendable FDP_cfa currency.

An active combat encounter in the procedural dungeon, with scaled enemies, room objectives, HUD tracking, and multiplayer progression.

A treasure-floor encounter inside the procedural Trial Dungeon, with themed architecture, guarded rewards, and progression objectives.

The spell codex connected to STAT Mod’s unified magic tree, where progression unlocks spells across nine schools.

In-game progression interface showing the connected skill tree, node requirements, unlock paths, and earned progression points.

