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Terrariums and Aquariums!

This mod adds fully interactable and customizable terrarium and aquarium blocks!
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terrariums-4.0.1-1.21.1-neoforge.jar

File nameterrariums-4.0.1-1.21.1-neoforge.jar
Uploaded
Oct 9, 2026
Downloads
649
Size
2.5 MB
Mod Loaders
ForgeNeoForge
File ID
9104177
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:terrariums-and-aquariums-1635236:9104177"

NeoForge

implementation "curse.maven:terrariums-and-aquariums-1635236:9104177"

Learn more about Curse Maven

What's new

NEW!!

Config accesible in game

Go to mods -> Terrariums and Aquariums -> Config.     Changes apply mid-game!

New configs:

  • Blocks inside tanks: how far away a tank still shows the blocks inside it. This used to be stuck at 18 blocks. Now 8 to 128.
  • Water and creatures: how far away a tank still shows anything inside it. Now goes up to 128 blocks (was 64)

Small changes:

  • Anything that grows above a tank's lid when you generate terrain (a tall tree's top) is now kept with the tank instead of being cut off by the glass.
  • Nudge the terrain down and it comes in from the top, so a tree that grew too tall comes down in one piece. Nudge back up and it goes back.
  • The glass lid is laid back on after every nudge.
  • Resizing, joining or rotating a tank afterwards drops whatever was kept above it, so nothing gets put back in the wrong place.

Bug fixes!

  • Nether, End and modded dimension biomes grow their own real terrain. End biomes from mods like Nullscape work too.
  • Relief modes like flat and true flat now work properly
  • Presets are now saved across mod versions
  • Fixed an issue related to Finstastics generation
  • Finally fixed aquatic animal stuttering! (for good I hope!)
  • Fixed mobs flashing when crossing borders between connected tanks

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