terrano-1.2.0.jar
Curse Maven Snippet
What's new
Adaptive modded biomes
- Eligible external Overworld biomes can now participate in Terrano world generation instead of remaining absent from Terrano worlds.
- Added optional integration with TerraBlender and Lithostitched, together with a tag-driven fallback for biome mods that use the standard Minecraft and NeoForge Overworld biome tags.
- External biomes are matched to Terrano's terrain category and local climate. Oceans, rivers, beaches, wetlands, mountains, caves, forests, deserts, and other land biomes are kept in appropriate parts of the landscape.
- Biome mods retain their registered biome properties and decorations when one of their biomes is selected.
- The compatibility layer has no required dependencies. If no eligible external biomes are installed, Terrano uses the same native biome selection as before.
World creation and loading
- Fixed new worlds with TerraBlender-based biome mods sometimes remaining at 0% for several minutes while Minecraft prepared structure placement.
- Structure biome preparation now uses a lightweight deterministic search; normal chunk generation continues to use Terrano's full filtered terrain.
- Fixed Terrano worlds becoming unavailable after save and reload
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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