Terralith

A 1.18+ overworld expansion for Fabric and Forge, with tons of new biomes and caves!

File Details

Terralith 1.20.x v2.5.0

  • R
  • May 8, 2024
  • 3.05 MB
  • 132.0K
  • 1.20.6+6
  • Forge + 3

File Name

Terralith_1.20_v2.5.0.jar

Supported Versions

  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation "curse.maven:terralith-513688:5326843"

Fabric

modImplementation "curse.maven:terralith-513688:5326843"

Quilt

modImplementation "curse.maven:terralith-513688:5326843"

NeoForge

implementation "curse.maven:terralith-513688:5326843"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Biome Reworks

  • Fungal Caves
    • More moss with smaller and more diverse mushrooms
  • Ice Marsh
    • Complete rework
    • Trees are made of Mangrove instead
    • Better ground foliage
  • Swamp (Vanilla)
    • Light touch-ups, such as better mud placement
  • Forest and Flower Forest (Vanilla)
    • Small foliage changes
    • The small gravel/stone patches are now gravel/andesite
  • Stony Spires
    • Cliffs are now primarily andesite and moss
    • Sparse but large spruce trees generate
  • Windswept Spires
    • Added spruce trees, large ferns, and rose bushes
    • Diorite blobs generate in lue of dirt blobs
  • Underground Jungle
    • Massive rework
    • Ground is completely made of mud
    • Occasional large cherry trees and common small oak/azalea trees, with common bee hives
    • Tons of ground foliage: everything from mushrooms to ferns to flowers to dripstone to bamboo to (rare) sniffer plants
    • A lovely subtle pink petal particle throughout the whole biome

New Structures

  • Mage Tower (built by Whale)
    • Generates in "mystical" biomes such as Amethyst Jungle or Moonlight Grove
    • 4 variants for each of the Skylands
    • There are multiple levels with increasingly difficult mobs
  • Mage Complex (built by Whale)
    • Just like the Mage Tower, but also generates a small "village" in front of it
  • Desert Outpost (built by koolkid)
    • The desert resort where pillagers come to relax
    • Spawns pillagers like an outpost, with some normal loot, and suspicious sand
  • Valley Lodge (built by Whale)
    • Generates in Shield and Valley Clearings
    • Meant to be an early game structure with some villagers and beginner loot
  • Igloo (built by Apollo)
    • It's... an Igloo.
  • Rubble (built by Blu)
    • Small 5x5 structures that generate throughout the world
    • 6 biome variants (Forest, Jungle, Taiga, Desert, Mesa, Mountain) with 3 size variants each (small, medium, large)
    • Very small amount of archaeology-related loot and suspicious sand/gravel

1.20.5

  • Updated to support 1.20.5 and 1.20.6
  • All Vanilla wolf variants generate in Terralith biomes where it makes sense
    • Supports the c tag usage for wolf variants as agreed upon by Smithed and some other biome mods
  • Armadillos generate in Terralith's Savanna biomes

Big Changes

  • Now supports Neoforge
  • Reworked the intro message to be shorter and more clear
    • You can disable it with this datapack/mod
  • Fixed Terralith's old method of handling passive mob spawning
    • Mobs used to be rarer, but spawned in huge pack sizes
    • Pack sized have now been reverted to normal, while passive mobs can spawn on a lot more blocks to make them not as rare
  • New crafting recipes
    • Since Terralith adds stone-specific caves (andesite, granite... etc), sometimes it is nice to be able to use those stones instead of cobblestone in recipes
    • Stone tools and many redstone components have these alternative recipes
    • 2 stone slabs can be crafted into 1 cobblestone, to reduce inventory clutter when mining in Highlands or other biomes that use stone slabs in generation
  • Completely removed all traces of Traveller's Maps
    • They will no longer have a chance of returning in Terralith. However, a separate add-on is possible in the future
  • Helmet on top of the Spire
    • Correctly gives armor instead of being useless
    • Adjusted the enchantments and attributes a little bit
    • It is no longer netherite, but diamond with a netherite silence trim

Other Changes

  • Witches now spawn naturally in Terralith's Witch Hut
  • Snowy Maple Forest spawns more winter-like mobs
  • Deep Dark is a little more rare
  • Added structure tags for ease of locating some structure variants
    • Fortified Villages, Rubble, Mage Towers, and all underground structures
  • Stray spawns in Frostfire Caves (again) and Ice Marsh
  • Halved the generation rate of a specific piece in Fortified Village, as it generated way too often
  • Summer Skyland tweaks:
    • Added packed mud veins that snake along the bottom of the island
    • The ocean underneath now has sand as the floor instead of gravel
  • Internal refactor to Mega Geodes and Mega Ravines, which mean Terralith no longer has to override as much Vanilla files
  • Trees in Birch Forest and Haze Mountain no longer have random missing leaves, which makes the tree look whole and not decay way more than it should
  • Added biome colors for cave biomes that are used by some minimap mods and websites

Bug Fixes

  • Caldera Lakes no longer leak into other biomes
  • Fixed various issues with Stony Spires and Mantle Caves generation
  • Prevented a (harmless) console error about a missing terralith:underground/witch_hut
  • Other modded structures should no longer generate in Skyland biomes, as they looked quite broken
  • "Purple biomes" now use logs instead of wood in their trees
  • Fixed a rare overlap in creeks in Forested Highlands
  • Prevented a rare edge case where Lush Caves could generate on the surface
  • Church piece re-added to Fortified Village, as it was somehow removed a while ago
  • Deepslate Tiles will no longer be able to be replaced by ores during generation