# TerraHistory
Minecraft worlds don't have consequences. You strip a mountain bare, move three chunks over, and do it again. The world just takes it.
This mod makes it stop taking it.
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## What happens
Cut down too many trees.
The ground dries out. Grass dies. Sand takes over. At a certain point the desert starts spreading on its own into neighboring chunks. You can't stop it. You caused it.
Mine too deep, too fast.
The stability of the ground tracks every ore you pull out. Past a threshold, stone starts crumbling. Sinkholes open. Groundwater disappears. The terrain collapses under its own weight.
Run furnaces around the clock.
Smog builds up over the chunk. Players get slowness, mining fatigue, blindness. Crops stop growing. Stack this on top of desertification and you've got famine.
All of it saves permanently to the world file. There is no reset.
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## The actual point
Scarce resources create conflict. Always have, in the real world.
On a server running this mod, clean land has value. People will claim it, defend it, trade it, and go to war over it. Someone will destroy their neighbor's farmland as a power move. Someone else will propose a no-deforestation treaty.
You didn't script any of that. The mod just removed the safety net, and human nature did the rest.
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Forge 1.20.1. Multiplayer. Server-side.