File Details
0.88.0
- R
- Apr 9, 2022
- 26.39 MB
- 1.1K
- 1.7.10
- Forge
File Name
[1.7.10]TerraFirmaCraftPlus-0.88.0.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
-MASSIVELY REDUCED WORLD GEN LAG
-Also greatly reduced the generation rate of shrubs
-Updated the backend of Sewing Recipes to make them easier to work with
--Added dynamic repair patterns for sewing recipes
--Many clothing pieces will give you scraps of cloth/fur back when crafted to reduce
--the cost of the item
-Split the Torso body part into Torso and Arms, which function independently for armor calculations
-Reworked the Innate armor properties of most mobs
--Zombies are harder to kill now
--Spiders have innate armor
--Skeletons are no longer completely immune to all piercing damage
--Added innate armor for large animals such as aurochsen and horses
-Pottery and glass bottles now smash on the ground if dropped from a sufficient height
--Large Vessels full of water can put out fires when they smash
--Vessels of gunpowder dropped on fire will explode
-Reworked Armor calculations:
--Armor has a Damage Threshold value based on the structural material of the piece (eg copper plate armor).
--Damage Thresholds decrease as the armor degrades in durability
--Armor also has protection percentage values for the main damage types Crushing, Piercing, and Slashing.
--When you are hit with an attack, the incoming damage is compared against the damage threshold for your armor.
--The armor will block a percentage of the incoming damage up to its damage threshold.
--If the incoming damage exceeds the damage threshold of the armor, your armor will take durability damage.
--An example of an attack: your armor has 80% protection against Crushing and a Damage Threshold of 300.
--If you are attacked for 200 crushing damage, your armor will absorb 80% of it, which is 160 damage.
--The other 40 damage is dealt to you. If the incoming damage was 400, your armor would only absorb 300 of it (the maximum)
--And it would suffer a mechanical failure.
--If you have additional protection underneath (such as clothing), the reduced damage will be applied to it.
--This allows you to significantly reduce incoming damage by layering your armor on top of clothing.
--If incoming damage doesn't exceed the damage threshold, it's damage type will be converted to Crushing
--if it was Piercing or Slashing.
-Added Tannin as a fluid that can spawn in the world.
--Tannin can now be carried in red steel buckets
--Added tannin ice
-Added a new Biome, the Peat Bog, which will generate in Swamp biomes with a high pH value.
-Reworked how the pH datalayer is generated.
-Added new clothing types:
--Skirts
--T shirts
--Fur pants
--Shorts
--Cloaks
-Added slings
--Added primitive sling made from straw
--Added a leather sling
--Added a cloth sling
--Added a lead bullet
--Added clay bullet mold
--Added metal chunks which are a catch-all for unshaped metal
-Berry bushes can now grow on dirt instead of just grass
-Adjusted the color of shrubs
-Rewrote fluid render code. Fluids should have smooth transitions between different colors when they meet.
--This also affects your vision when swimming in them
-Rewrote how grass is colored. It works much better now.
--Also added variation in grass color to make grass look more dynamic
-Addons should be able to put their own plants in flower pots now.
-Vessels and sacks should be able to hold all food types now
-Added a new type of horn for sheep to drop
--Added the ability to turn the new type of horn into a different type of blowing horn
-Added three new achievements
-Added oreDict entry for lime and ammonium chloride as fluxes
-Added oreDict entry for Yew items (can make a workbench out of yew now)
-Disabled Armor Stands. You can't put anything on them now.
Fixes:
-Fixed coconut juice
-Fixed some issues that would result in falling leaves breaking/deleting blocks
-Wall blocks should render the way I want them to (connected)
-Fixed rendering issues with Yew items
-Fixed burnt food not disappearing
-Greatly increased the droprate of hollow bones from chickens
-Made sharks more common
-Fixed Brain Coral not rendering correctly
-Fixed crash relating to Resin Knife