Create × Terminal Arms Link — Mod Description & Notes
This mod is a lightweight bridge dedicated to Create and Terminal Arms — it has no other required libraries — and has been compatibility- and stability-tested inside large modpack environments.
Welcome! This mod ties together the two lines that would otherwise run parallel in your pack: Create's mechanical production and Terminal Arms' End gold. One quest book walks you from the stone age all the way to an automated End-gold production line, plus a “coal yields diamonds” easter egg and three datapack-only added recipes. Part 1 is the description (what it is and how it plays); Part 2 lists the notes (installation, restrictions and FAQ). Read on — enjoy!
Statement: This mod follows the Minecraft EULA (End User License Agreement). Unauthorized redistribution, commercial sale, or claiming this mod as your own original work is prohibited without permission.
Author: AutoMods. This guide is edited by the author personally — if you hit a problem not covered below, please get in touch (attach the newest file from crash-reports for faster triage).
Part 1 · Description
1. What This Mod Is (at a Glance)
| Feature | In one line |
|---|---|
| Pack Quest Book | Auto-granted on your first Overworld entry; Main / Side / Crossover quest tabs, progress tracked and rewards granted automatically; the book ships with a “Create Changes Guide” listing every crossover change |
| Coal-yields-diamonds (Easter Egg) | Breaking a coal ore has a 25% chance to also drop 1 diamond, +8% per Fortune level, capped at 75%; blue particles and a crisp chime when it fires |
| Recipe Crossover | Adds 3 End-gold processing recipes to Create's Mechanical Press / Mixer / Mechanical Crafter — append-only datapack content, nothing existing is modified |
2. Installation
- Install a loader: this is a NeoForge mod (a loader is the base that lets the game run mods; NeoForge is Forge's successor for newer versions). Match the game and NeoForge versions stated on the mod's download page;
- Put three jars into your
modsfolder: this mod, Create, and Terminal Arms; - ⚠️ When updating, delete every older terminal_dynamics jar from
modsfirst (including old test builds) — two copies of the same mod is the most common cause of the “preparing to generate world” hang; - Launch the game: on your first entry into the Overworld the Pack Quest Book is granted automatically, followed by three [Guide] chat tips — no commands, no crafting.
⚠️ The jar is built for NeoForge — dropping it into an old Forge client will refuse to start. Swap loaders if that happens.
3. How the Quest Book Works
- Right-click the book any time; its pages are rebuilt live from your current progress;
- Completion is detected by the vanilla advancement system — the advancements screen and the book are always in sync. The instant a quest finishes, the game pops a toast and the reward flies into your inventory (overflow drops at your feet);
- All 9 quests are listed below — there are no hidden ones:
| Tab | Quest | Requirement | Reward |
|---|---|---|---|
| Main | Journey Begins | First Overworld entry (automatic) | 16 torches, 5 bread |
| Main | Age of Tools | Craft a wooden pickaxe | 8 bread |
| Main | Iron & Fire | Obtain an iron ingot | 3 golden carrots |
| Main | Coal Mystery | Obtain a piece of coal | 3 copper ingots |
| Main | Diamond Light | Obtain a diamond (any source; the easter egg counts) | 1 diamond, 3 emeralds |
| Side | Vein Hunter | Hold 5 diamonds | 3 End Crude Gold |
| Side | Precision Engineer | Obtain a Precision Mechanism (Create) | 4 Golden Sheets |
| Crossover | Pressing End Gold | Press an End Pure Gold Ingot into Golden Sheets in the Mechanical Press | 1 End Pure Gold Ingot |
| Crossover | Assembling End Gold | Hold one End Pure Gold Ingot (mixer / crafter route) | 2 End Crude Gold |
4. Coal Yields Diamonds (Easter Egg Rules)
- Chance: 25% base; each level of Fortune adds +8% (I → 33%, II → 41%, III → 49%), hard cap 75%;
- Scope: every coal ore block (normal and deepslate). It only adds one diamond — vanilla drops and XP are untouched;
- Roll conditions: you must break the ore with a pickaxe that can correctly harvest it — bare hands or wrong tools never roll; Creative mode never rolls; each ore block rolls only once, so holding the mouse button and re-starting on the same block will not re-roll. No farming exploits;
- Silk touch rolls too — you keep the ore block and still get the bonus diamond;
- Feedback: pale-blue diamond-dust particles plus a bright amethyst-block chime the moment it fires.
5. End Gold × Create Production Line (3 Added Recipes)
| Machine | Input | Output | Note |
|---|---|---|---|
| Mechanical Press | 1 End Pure Gold Ingot | 2 Golden Sheets | Golden Sheet is Create's native create:golden_sheet |
| Mixer + Mixing Clutch (heated) | 1 Golden Sheet + 2 Glowstone Dust + 1 Ender Pearl | 2 End Crude Gold | Double the manual-crafting output |
| Mechanical Crafter (3×3, mirrored OK) | layout below | 2 End Pure Gold Ingots | Assembly without smelting |
. Glowstone Dust .
Sheet End Crude Gold Sheet
. Glowstone Dust .
The three recipes close a loop: End Pure Gold Ingot →(press)→ Golden Sheet →(mix)→ End Crude Gold →(craft)→ End Pure Gold Ingot — fewer steps and higher yield than Terminal Arms' original manual route.
- Pages 5–6 of the quest book (“Create Changes Guide”) reproduce the full recipes; JEI shows them too if installed;
- Nothing in Create or Terminal Arms is modified — no code, no items, no original recipes. All three recipes are datapack additions; uninstalling the mod restores the status quo ante.
Part 2 · Notes & Precautions
6. Installation & Runtime Environment
- Both prerequisites are hard requirements: Create and Terminal Arms are declared required in the mod metadata — the game refuses to launch without either one and names exactly which is missing. There is no “optional” install;
- Client and server both need all three mods: on a multiplayer server the jar on the server alone is not enough — every connecting client must run the same versions of Create, Terminal Arms and this mod;
- Java: Java 21 or above (follow the actual requirement of the game version you pick);
- Keep exactly one jar of this mod in
mods— delete the old before adding the new; - This mod does no world generation at all: no structures, floating islands or warp gates; it never slows down “preparing to generate world”, and there are no per-tick scans — the load on server TPS is effectively zero.
7. Gameplay Restrictions
- The quest book is granted once per player (the flag is saved with your player data). Losing the book loses nothing — progress and claimed-reward history live in the vanilla advancement system, and quests can never be rewarded twice; if the book is gone, an OP player can run
/give @s terminal_dynamics:quest_book; - Coal-diamond restrictions: see section 4 (wrong tool no roll, Creative no roll, one roll per block);
- Rewards are granted automatically, once each; inventory overflow drops at your feet — pick it up promptly.
8. Scope of Changes (for Pack Makers)
- Zero modifications to Create, Terminal Arms or vanilla: nothing removed, overridden or edited — no recipes, no loot tables;
- The three crossover recipes are independent JSON files under
data/terminal_dynamics/recipe/inside the jar — a datapack can override or delete them, affecting only those three recipes; - The coal-diamond roll and the automatic book grant are code behaviour: to disable them you must uninstall the mod (or ask the author for a config);
- Back up before uninstalling: the quest book item disappears together with its item ID; advancement records and reward history remain safely in the world data.
9. FAQ
- Q: Does it work without Terminal Arms? A: No — it is a required dependency; the game will not start without it.
- Q: Will it conflict with other mods? A: No. Every recipe is an append-only datapack file and no vanilla loot tables are touched; tested clean in large packs.
- Q: Stuck at “preparing to generate world” after installing? A: In almost every case an old jar was left in
mods, or the three mods' versions do not match each other — confirm only one copy of this mod exists, then check the game and loader versions against the download pages. - Q: Will updating the mod reset my progress? A: No. Delete the old jar, drop in the new one — all progress and reward records are stored in player data.
10. Other
Found a bug? Report it directly (attach the newest file from crash-reports or logs/latest.log for faster triage). Good hunting — may the production line never jam!
机械动力 & Terminal Arms 联动 — 模组说明与注意事项
本模组是专管 机械动力(Create) 与 Terminal Arms 两家联动的轻量桥接模组,除这两个前置外没有任何其他依赖库,已在大型整合包环境中做过兼容与稳定性测试。
欢迎使用!这个模组把整合包里两条本该平行推进的线——Create 的机械流水线和 Terminal Arms 的末地黄金——接成了同一条:一本任务书带你从石器时代一路走到末地黄金自动产线,外加“挖煤出钻”的彩蛋和三条纯数据包新增配方。全文分两部分:第一部分“模组说明”讲这是什么、怎么玩;第二部分“注意事项”讲安装、限制与常见问题。请耐心读完,祝游戏愉快!
声明:本模组遵循 Minecraft EULA(最终用户许可协议),未经许可请勿二次分发、商业售卖或冒充原创。
作者:AutoMods。本指南由作者亲自整理——如果遇到下文没覆盖的问题又自行解决不了,欢迎带上 crash-reports 里最新的报告来联系。
第一部分 · 模组说明
1. 这个模组是什么(一屏速览)
| 功能 | 一句话说明 |
|---|---|
| 整合包任务书 | 首次进入主世界自动发放;主线 / 支线 / 联动三栏任务,进度自动记录、奖励自动发放;书内附《机械动力改动指引》,改了什么一目了然 |
| 挖煤出钻(彩蛋) | 破坏煤矿有 25% 概率额外掉落 1 颗钻石,时运附魔每级 +8%,封顶 75%;触发时有蓝色粒子与清脆叮声 |
| 配方联动 | 给 Create 的冲压机 / 搅拌器 / 动力合成器新增 3 条末地黄金加工配方;纯数据包追加,不改动任何模组的原有内容 |
2. 安装
- 安装加载器:本模组是 NeoForge 模组(加载器:给游戏装模组的底座,NeoForge 是新版本时代 Forge 的后继者)。游戏版本与 NeoForge 版本以模组下载页标注为准;
- 把 三个 jar 一起放进游戏目录的
mods文件夹:本模组、Create(机械动力)、Terminal Arms; - ⚠️ 更新时先删掉
mods里所有旧版 terminal_dynamics jar(包括早期测试版)——新旧版本共存是“卡在准备生成世界”最常见的原因; - 启动游戏:首次进入主世界时自动发放【整合包任务书】,聊天栏随后推送 3 条 [指引]——无需指令、无需合成。
⚠️ 本 jar 按 NeoForge 构建——放进老 Forge 客户端会拒绝启动,请更换加载器。
3. 任务书怎么玩
- 右键任务书随时打开,页面按你的最新进度实时生成;
- 完成条件由原版进度系统自动检测,进度界面与任务书完全同步;任务一完成,游戏弹出提示、奖励自动进背包(背包满则掉在脚下);
- 全部 9 条任务如下表,没有隐藏任务:
| 栏目 | 任务 | 完成条件 | 奖励 |
|---|---|---|---|
| 主线 | 旅程启程 | 首次进入主世界(自动完成) | 火把×16、面包×5 |
| 主线 | 工具时代 | 合成一把木镐 | 面包×8 |
| 主线 | 铁与火 | 获得 1 个铁锭 | 金胡萝卜×3 |
| 主线 | 煤矿探秘 | 获得 1 个煤炭 | 铜锭×3 |
| 主线 | 钻石之光 | 获得 1 颗钻石(来源不限,挖煤出钻也算) | 钻石×1、绿宝石×3 |
| 支线 | 矿脉猎人 | 持有 5 颗钻石 | 末地粗金×3 |
| 支线 | 精密机械 | 获得 1 个精密机械装置(Create) | 金薄片×4 |
| 联动 | 冲压末地金 | 用冲压机把末地纯金锭冲压成金薄片 | 末地纯金锭×1 |
| 联动 | 组装末地黄金 | 持有 1 个末地纯金锭(混合/动力合成路线) | 末地粗金×2 |
4. 挖煤出钻(彩蛋规则)
- 概率:基础 25%;有时运附魔时每级再 +8%(时运 I 33% / II 41% / III 49%),封顶 75%;
- 范围:所有煤矿脉方块(普通煤矿与深板岩煤矿);只额外掉 1 颗钻石,原版掉落和经验一点不动;
- 判定条件:必须用能正确采集该矿石的镐来挖——空手或错误工具不判定;创造模式不判定;每个矿块只判定一次,按住左键在同一坐标反复起手不会二次判定,别想刷;
- 时运采掘同样参与判定(矿石块整个拿回,钻石照样多掉);
- 表现:出钻瞬间播放淡蓝色钻石尘粒子,并响起一记清亮的紫水晶块“叮”声。
5. 末地黄金 × 机械动力流水线(3 条新增配方)
| 机器 | 输入 | 输出 | 说明 |
|---|---|---|---|
| 机械冲压机 | 末地纯金锭×1 | 金薄片×2 | 金薄片即 Create 自带的 create:golden_sheet |
| 搅拌器 + 搅拌盆(需加热) | 金薄片×1 + 荧石粉×2 + 末影珍珠×1 | 末地粗金×2 | 产量是徒手合成的两倍 |
| 动力合成器(3×3,可镜像) | 见下方布局 | 末地纯金锭×2 | 免烧炼直接组装 |
· 荧石粉 ·
薄片 末地粗金 薄片
· 荧石粉 ·
三条配方接成一个循环:末地纯金锭 →(冲压)→ 金薄片 →(混合)→ 末地粗金 →(动力合成)→ 末地纯金锭,整体比 Terminal Arms 原本的手工路线更省工序、产量更高。
- 配方以任务书第 5–6 页《机械动力改动指引》完整收录,装了 JEI 也可以直接查;
- 本模组没有改动 Create / Terminal Arms 的任何代码、物品或原有配方——三条配方全部是数据包追加,卸载模组即恢复原样。
第二部分 · 注意事项
6. 安装与运行环境
- 两个前置是硬依赖:Create 与 Terminal Arms 在模组配置里都标记为必需——缺任何一个,游戏会在启动阶段直接拒绝并明确提示缺了哪个,不存在“可选安装”;
- 客户端与服务端都要装齐三个模组:联机进服不是服务端装了就完事,客户端也必须装同版本的 Create、Terminal Arms 与本模组,否则无法进入服务器;
- Java:需要 Java 21 及以上(以你所选游戏版本的实际要求为准);
mods文件夹里本模组的 jar 只能有一份,更新时先删旧再放新;- 本模组不做任何世界生成:没有结构、浮岛、折跃门,不拖慢“准备生成世界”,也没有常驻的每刻扫描——对服务器 TPS 基本零负担。
7. 玩法限制
- 任务书每位玩家只发一本(发放标记写入存档数据)。书丢了不丢进度——进度与已领奖励都记录在原版进度系统里,重复做任务也不会二刷奖励;书找不回来的话,OP 可用
/give @s terminal_dynamics:quest_book再拿一本; - 挖煤出钻的判定限制见第 4 节(错工具不算、创造不算、每块只判定一次);
- 任务奖励由进度系统自动发放、只发一次;背包满时溢出掉在脚下,记得及时捡起。
8. 改动范围(写给整合包作者)
- 本模组对 Create、Terminal Arms 与原版内容零修改:不删、不覆盖、不改任何现有配方与战利品表;
- 三条联动配方是 jar 内
data/terminal_dynamics/recipe/下的三个独立 JSON,可以用数据包直接覆盖或删除,只影响这三条配方; - “挖煤出钻”与“任务书自动发放”是代码行为,想要关闭只能卸载本模组(或联系作者提需求);
- 卸载前务必备份存档:卸载后任务书物品会随物品 ID 一起消失;进度记录与已领奖励历史仍保留在存档中。
9. 常见问题
- Q:不打 Terminal Arms 能用吗? A:不能,它是必需依赖,缺了游戏直接开不了。
- Q:会和其他模组冲突吗? A:不会。所有配方都是独立数据包追加,不动原版战利品表,大型整合包实测无冲突。
- Q:装完卡在“准备生成世界”怎么办? A:绝大多数是
mods里残留了旧版本 jar 没删干净,或三个模组的版本彼此不配套——先确认本模组只剩一份 jar,再对照下载页核对游戏与加载器版本。 - Q:更新模组会丢任务进度吗? A:不会。删旧 jar、放新 jar 即可,进度与奖励记录都保存在玩家数据里。
10. 其他
发现 bug?直接来报(附上 crash-reports 或 logs/latest.log 里的最新文件,排查更快)。玩得开心——愿流水线永不堵机!

