Tensura x MineColonies

A compatibility mod bridging Tensura and MineColonies, adding faction reputation, diplomacy, raids, and rival-colony conquest.

File Details

tensura_minecolonies-0.1.21.jar

  • R
  • Jun 29, 2026
  • 768.86 KB
  • 2.5K
  • 1.21.1
  • NeoForge

File Name

tensura_minecolonies-0.1.21.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tensura-x-minecolonies-1574897:8337919"
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Tensura x MineColonies - v0.1.21 Full Changelog

Alpha build — back up your worlds before updating.

Added

  • The four Barrier Cores are now craftable. Each tier is built like its matching Magicule Storage block — a silver-ingot frame with a vertical magic-crystal core and magisteel sides — and uses the same materials that climb tier by tier: Tier 1 Low Quality Magic Crystal + Low Magisteel, Tier 2 Medium Crystal + High Magisteel, Tier 3 High Crystal + Pure Magisteel, Tier 4 High Crystal + Hihiirokane. (Previously the Barrier Cores had no recipe.)

Changed

  • Hostile Tensura mobs no longer hunt your colonists by default, and you can now tune how aggressive they are. A new "Citizen aggression" config option controls it: Off (the new default) means Tensura monsters add no extra aggression toward colonists; Medium is about half as aggressive; High is the old behaviour (they treat colonists as prey on sight). Existing worlds switch to Off too — set it to Medium or High in the config if you want the monsters to threaten your colony.
  • The mod's creative-menu tab now shows its real name and icon. It was still showing the template placeholder ("Example Mod Tab" with a missing-texture checkerboard square). It's now titled "Tensura MineColonies" with the Drago Nova item as its icon.