tensura_minecolonies-0.1.2.jar
Curse Maven Snippet
What's new
Tensura x MineColonies - v0.1.2 Full Changelog
Alpha build — back up your worlds before updating.
Fixed
- No more stray gold pillars scattered across the world. The faction-settlement markers from 0.1.1 generated even with the faction system off (the default), leaving bare gold columns everywhere that never became towns. The marker is gone — a settlement site is now invisible until an actual town builds (faction system on + you get close).
Changed
- Faction settlements are now rare. Each faction's settlements generate far less often (roughly woodland-mansion rarity), so finding them all is a proper exploration goal rather than something you trip over constantly.
- Now requires MineColonies 1.1.1319 or newer - doesn't silently allow older versions. The mod now declares its required mods and versions, so an older version shows a clear "requires MineColonies 1.1.1319+" message at load instead of potentially crashing mid-game. (It also now properly declares Tensura, ManasCore, Structurize, BlockUI and Domum Ornamentum as requirements.) Note: just because newer versions are allowed doesn't mean that newer versions are guarenteed to work.
Existing worlds keep any gold pillars already generated — worldgen only affects newly-generated land. Both changes need the faction system turned on to see settlements at all.
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