promotional bannermobile promotional banner

Tensura x MineColonies

A compatibility mod bridging Tensura and MineColonies, adding faction reputation, diplomacy, raids, and rival-colony conquest.
Back to Files

tensura_minecolonies-0.1.2.jar

File nametensura_minecolonies-0.1.2.jar
Uploader
TimelyBullTimelyBull
Uploaded
Jun 29, 2026
Downloads
44
Size
765.3 KB
Mod Loaders
NeoForge
File ID
8337911
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tensura-x-minecolonies-1574897:8337911"

Learn more about Curse Maven

What's new

Tensura x MineColonies - v0.1.2 Full Changelog

Alpha build — back up your worlds before updating.

Fixed

  • No more stray gold pillars scattered across the world. The faction-settlement markers from 0.1.1 generated even with the faction system off (the default), leaving bare gold columns everywhere that never became towns. The marker is gone — a settlement site is now invisible until an actual town builds (faction system on + you get close).

Changed

  • Faction settlements are now rare. Each faction's settlements generate far less often (roughly woodland-mansion rarity), so finding them all is a proper exploration goal rather than something you trip over constantly.
  • Now requires MineColonies 1.1.1319 or newer - doesn't silently allow older versions. The mod now declares its required mods and versions, so an older version shows a clear "requires MineColonies 1.1.1319+" message at load instead of potentially crashing mid-game. (It also now properly declares Tensura, ManasCore, Structurize, BlockUI and Domum Ornamentum as requirements.) Note: just because newer versions are allowed doesn't mean that newer versions are guarenteed to work.

Existing worlds keep any gold pillars already generated — worldgen only affects newly-generated land. Both changes need the faction system turned on to see settlements at all.

This mod has no additional files