tensura_minecolonies-0.1.0.jar
Curse Maven Snippet
What's new
## Tensura x MineColonies - v0.1.0 Full Changelog
# Alpha build — back up your worlds before updating. This update changes factions and migrates save data.
# Added
- Spherical barriers — barriers are now domes/spheres made of 24 panels per layer. Each panel takes damage on its own, fading through 3 stages then shattering into a hole while the rest of the dome holds. Panels self-heal ~15s after their last hit, regrowing in steps (costs fuel; no fuel = entire barrier falls). Tougher panels and longer range at higher core tiers.
- Barriers block enemy projectiles — arrows, fireballs, and thrown magic are absorbed by intact panels (and pass through holes). Your own and your citizens' shots are unaffected (likely to change in the next update to prevent cheese).
- Colony defenders — Tensura-race citizens with high EP (>10,000) switch to their subordinate form during a raid, fight with their skills, and swap back afterward (they die for real if their subordinate body is slain). Weaker citizens flee; guards fight as always.
• /recoverorphans command — rescues named subordinates that were lost at your side (e.g. captured by another mod). Runs as a dry-run by default (just reports); add confirm to actually restore. Never deletes data.
# Changed:
- Faction consolidation (11 → ~8):
– Tempest + Jura Alliance merged into the Jura-Tempest Federation, now led by Rimuru, a demon-lord-tier slime boss (massively buffed, fields a stronger garrison).
– Carrion → Eurazania (Beast Kingdom).
– Otherworlders → Eastern Empire — led by Mai Furuki with a magitech golem army, high power tier.
– Clayman → "Moderate Harlequin Alliance" (display name).
– Leon garrison has taken a fire theme as a placeholder (a scaled-up Ifrit boss + fire salamanders + a heavy construct).
– Various roster adjustments across factions.
- Warfare enemies now cast skills and magic in combat (powered by NightmareUtils — now a required dependency).
- Barrier combat reworked — damage is now local to each panel; the whole barrier only falls when its fuel pool hits zero (refueling from empty restores all panels). Extra layers cost upkeep. All hostiles drain barriers now, not just raid mobs. Fuel drain rate halved.
- Tier-3 barriers — the old "eject hostiles" effect is replaced with +10% personal magicule regen while you're inside a T3/T4 barrier.
- Per-faction damage resistances added to garrison mobs (fire for Leon, water/wind for Jura-Tempest, toughness for dwarves/human kingdoms, etc.).
- Bone Golems have been replaced with other placeholders for Leon and Luminous.
- Kyoya Tachibana from, who was in Luminous' faction, has been moved to to Falmuth.
# Fixed:
- Tensura colonists no longer revert to plain villagers after reloading the world or area. (Pre-update citizens may show their race's default look once until you re-summon them.)
- Summoning a subordinate can no longer lose them — the summon is now all-or-nothing, with a refund if it fails.
- The Jura-Tempest slime boss now actually casts its skills (Water Blade + Corrosion) instead of only meleeing.
- Dwarf diplomacy peace timer no longer counts down while you're offline.
- Envoys can no longer be harmed, and only one visits at a time.
- Save migration so renamed factions don't lose your existing standing/relationships.
# Deprecated:
- Shizu has been retired as a faction (kept internally so old saves still load, but no longer appears in diplomacy or generates settlements). Existing Shizu standing is preserved but inactive.
This mod has no additional files

