tensura_teams-1.1.1.jar
Curse Maven Snippet
What's new
Bring companions into the same adventure. Tensura: Teams gives persistent teams and temporary parties their own invitations, leadership, private chat and combat rules. Open the Companions panel with Right Shift, /tteam or /tparty.
- Manage your companions: Name groups, invite players, transfer leadership and delegate invite or kick privileges. Teams survive restarts; parties end when their members leave or the server restarts.
- Share quest progression: Team members advance the same objectives while keeping individual manual reward claims by default. Invitations require confirmation if joining would lose quest progress; leaving retains the team's history.
- Share normal kill EP: Nearby eligible teammates receive the normal Tensura reward, with configurable full sharing or equal splitting. Predation and other skill bonus gains stay outside this sharing path.
- Stay connected: Private team/party chat, player markers and a party HUD show companions' health, EP, Aura and Magicules. Optional JourneyMap adds shared team exploration, synchronized waypoints and map/world pings.
- Choose friendly-fire rules: Every shared team or party must allow PvP before friendly damage is permitted. Accepted duels temporarily allow the two opponents to fight.
- Settle challenges without death: Consensual duels use a visible arena, boundary forfeits and a 1 HP knockout. Scoped damage, loot, plunder and terrain guards protect the match; costs remain real and finishing does not refill resources.
Persistent team ownership can also drive Tensura: Chunks territory. Supported legacy FTB team data can migrate additively while preserving original files and existing native membership.
This mod has no additional files

