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ELITE TENSURA NATION COMPATIBILITY
Tensura: Teams Integration
Give your nation a native home.
Connect Elite Tensura's nation systems to persistent Tensura: Teams membership.
Nations
Let the real roster lead.
Native team leaders become nation owners and members remain citizens. Leaders can appoint nation officers with
/tnationteam officer; temporary parties never become nations.Elite's treasury, missions, contracts, council, capital and war commands continue through its existing logic, using the native team identity and permissions supplied by this integration.
Existing worlds
Carry your nation forward.
The integration retains nation data such as treasury, achievements, founder, level and capital. Legacy extra data and roles can be imported once, while native Teams owns roster migration.
Original legacy files remain intact. Unmatched nations are archived until their corresponding native group is available.
Setup
Install the native Elite pair.
Use the reviewed, unmodified Elite Tensura 1.0.2.1 V2 release. Install both Teams Integration and Chunks Integration, together with their native Teams/Chunks dependencies, on clients and server.
Merge the following section into each client's and server's
config/fml.toml:[dependencyOverrides] elitetensura = [ "-ftbteams", "-ftbchunks" ]
FTB Library remains required. FTB Teams and FTB Chunks must be absent because their API classes conflict with these native adapters. Elite's own file is preserved without rewriting it.
Installation
Bring it to your world.
Minecraft 1.21.1 / NeoForge 21.1.250+ / Java 21.
Required: Elite Tensura 1.0.2.1; Tensura: Teams 1.1.0+; Architectury API 13+; FTB Library 2101+. Install each dependency's own required libraries too.
This integration targets Minecraft 1.21.1 / NeoForge 21.1.250+. Its exact Elite file check is intentional; other builds require a separately reviewed integration.

