Tensura RPG System - 0.1.70
Curse Maven Snippet
What's new
Tensura RPG System — 0.1.70
Elemental Skills & Balanced Copying
A major update to Tensura RPG System, expanding the initial public release with four elemental Unique skills, temporary skill copying, reworked theft mechanics, improved regeneration and new visual effects.
Four New Elemental Unique Skills
Each element includes five modes, its own passive benefits, a custom icon and detailed descriptions in English and Portuguese.
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Fire: Fire Pistol, Flamethrower, Supernova, Solar Surface and Rekindle. Combines ranged fire attacks, a chargeable explosion, a defensive heat field and teleportation. Fire damage from the holder bypasses corresponding elemental resistances and nullifications.
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Water: Water Pistol, Water Jet, Blood Control, Ice Spears and Ice Age. Includes underwater breathing, walking on water, faster aquatic movement and slowing effects. Ice Age freezes exposed terrain, while Blood Control restrains eligible weaker targets.
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Air: Wind Blade, Gust, Hurricane, Wind Aura and Lost Your Breath? Includes creative-style flight, projectile deflection, increased movement speed and sustained area control. Charged storms summon up to three hurricanes that pull entities toward their centers, deal damage and tear up terrain.
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Earth: Boulder, Stone Spears, Lunar Impact, Impenetrable and Quicksand. Includes a chargeable rock impact, armor and toughness bonuses, underground movement and instant empty-hand mining of compatible pickaxe/shovel blocks.
All four skills have a base price of 150 SP, before configured multipliers and discounts. Their elemental nullification prerequisites are shown in the shop. The starter Unique pass can select them once the required prerequisites are met.
Temporary Copies, Analysis & Skill Theft
Previously restricted sources such as Pride, Predator, Gluttony, Usurper and Creator are now available through adapted acquisition and copying rules.
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Added a Copy Library to inspect temporary copies, select techniques, view remaining duration and open permanent learning in the skill shop.
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Unmastered copies last 90 seconds, deal 70% of the original damage and consume 150% of the original resource cost.
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With source mastery, copies last 180 seconds, deal 85% damage and consume 125% of the original resource cost.
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The shared limit starts at one copy and increases to three with source mastery. Creator retains one creation slot.
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Copying is limited to compatible active modes. Copies do not grant permanent mastery, passive bonuses or evolution prerequisites, and cannot chain into other copying abilities.
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Cooldowns remain shared across copies of the same technique and mode. Discarding or recopying does not reset them.
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Usurper temporarily blocks the copied mode for 10 seconds, or 15 seconds with mastery, without removing the victim’s skill or mastery. Theft has a three-minute cooldown, reduced to two minutes with mastery.
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Analyses offer a 10% discount on permanent learning, or retain a better existing affinity discount. SP and normal acquisition requirements remain mandatory.
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Predator and Gluttony can provide analyses and eligible temporary copies from prey, without granting free permanent skills or additional absorbed EP.
Movement, Combat & Visual Improvements
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Water movement and Quicksand travel now scale with the character’s current movement speed, reaching 2× normal land movement by default and benefiting from Dexterity.
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Flamethrower, Water Jet and Gust reach up to 48 blocks and follow camera movement more closely.
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Hurricanes pull entities from beyond their damage area, draw them toward the core and excavate deeper terrain. At maximum charge, suction reaches 112 blocks and excavation can reach 32 blocks deep, subject to terrain and processing limits.
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Impenetrable uses configurable armor and toughness bonuses: +80 armor and +40 toughness by default.
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Added animated elemental cores, beams, spears, impact waves, teleport effects, hurricane funnels and orbiting debris.
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Updated elemental descriptions to show current costs, ranges, damage and cooldowns without duplicate text.
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Reduced cooldowns for Ice Age, Hurricane and Lunar Impact.
Regeneration & Fixes
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Speed, Ultra Speed and Infinite Regeneration now consume magicules: 40 / 80 / 160 MP per full pulse, respectively.
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Ultra Speed and Infinite Regeneration recover spiritual HP even when normal HP is full.
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Partial recovery costs proportionally less; eligible HP and spiritual HP recovery share one charge per pulse.
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Updated companion regeneration handling to account for spiritual HP deficits and resource costs.
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Fixed regeneration Mixin loading issues and improved elemental movement synchronization.
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Expanded English and Portuguese descriptions for elemental and adapted copying skills.
Updating
Replace the previous addon JAR with TensuraRPGSystem-0.1.70.jar on both the client and server, keeping only one version installed. Existing progression and purchased skills are preserved; no world or configuration reset is required.
Minecraft 1.21.1 · NeoForge · Java 21 · Tensura: Reincarnated 2.0.1.3 · ManasCore 4.0.0.2
This mod has no additional files

