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Tensura: Magic Growth

A Tensura add-on mod that introduces magic ore mother rocks, magic ore crystal growth, and magic-rich geodes driven by configurable environmental magicule mechanics.
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tensura_magic_growth-1.0.3.jar

File nametensura_magic_growth-1.0.3.jar
Uploader
yinqvanr3yinqvanr3
Uploaded
Apr 7, 2026
Downloads
1.1K
Size
65.3 KB
Mod Loaders
NeoForge
File ID
7890364
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tensura-magic-growth-1504033:7890364"

Learn more about Curse Maven

What's new

v1.0.3

Added

  • Added a living entity magicule influence system.
  • High-magicule LivingEntity instances can now raise the maximum magicule of the chunk they currently occupy.

Changed

  • Reworked entity magicule influence into an entity-based contribution system instead of periodic full chunk-wide entity scans.
  • Entity contributions now move with the entity when it crosses chunk borders.
  • Chunk bonuses are automatically removed when entities disappear or leave the level.
  • Tuned the default entity influence settings to make high-magicule creatures noticeably stronger at creating magic-rich areas:
    • entityMagiculeInfluenceMinMagicule = 100
    • entityMagiculeInfluenceFactor = 2.0
    • entityMagiculeInfluenceEntityCap = 1200
    • entityMagiculeInfluenceChunkCap = 10000

Other

  • Temporarily disabled the magicule condensation core block set and related config entries for later iteration.
  • Updated the English README.md with the new entity influence behavior and default settings.

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