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Tensura Gear Evolution

Extends Tensura with EP-based evolution chains that let vanilla armor, weapons, and tools and selected crafted Tensura weapon families progress into higher magisteel tiers, with mining EP and clear next-tier tooltips.

File Details

Tensura: Gear Evolution 1.1.2 (Fabric)

  • R
  • Apr 6, 2026
  • 1016.28 KB
  • 451
  • 1.21.1
  • Fabric

File Name

gearevolution-fabric-1.1.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:tensura-gear-evolution-1501711:7886918"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Added

  • Sophisticated Backpacks (optional) — EP evolution ladder: sophisticatedbackpacks:backpack → copper → iron → gold → diamond → netherite. Armor-style per-tier max EP (500 / 1,200 / 2,500 / 6,000 / 15,000; netherite final). Gear applies in main hand or off-hand. Kill EP uses EP_GAIN × killEpMultiplier on the off-hand stack; milestone kills and context kill bonus (if enabled) can run on both hands when each has MAX_EP. Toggle: enableSophisticatedBackpackChains (Fabric JSON / Cloth) or families.enableSophisticatedBackpackChains (NeoForge TOML). Optional on NeoForge (mods.toml); Fabric suggests Sophisticated Backpacks.
  • Config — milestone stat tuningstatScalingMeleeAmountMultiplier and statScalingArmorAmountMultiplier (default 1.0, range 010) scale only the bundled within-tier bonuses (~25/50/75% EP) for attack damage and armor. Independent of thresholdMultiplier. Applied once when the item first gets EP from this addon; use new gear (or equivalent re-init) after changing these. Available in NeoForge [general] TOML, Fabric config/gearevolution-common.json, and Cloth Config (General).
  • Config documentation — Clearer NeoForge general comments (difficulty cheat-sheet, what balancePreset does not change), extra Fabric JSON _comment_* lines, and expanded English tooltips for balance options (EP pacing vs milestone stats).

Changed

  • Slot scope: Curios (NeoForge), Trinkets, and Accessories (Fabric) are no longer used for kill EP or Sophisticated repair passes — main hand, off-hand, and vanilla armor slots only. Removed config keys: accessoryKillEpTickEquivalent, accessoryPassiveEpGainMultiplier. NeoForge: optional curios dependency removed from mods.toml. Fabric: no longer suggests accessories / trinkets.

Fixed

  • Sophisticated Backpacks + evolution: After a tier-up (e.g. basic → copper), slot counts / upgrade overrides and wrapper cache stay consistent with the new tier; if storage UUID diverges, contents copy via BackpackWrapper.copyDataTo (SB-style). Covers vanilla equipment evolution, mining fallback evolution, and post-kill safety.

Notes for players & pack makers

  • High weapon tooltip damage usually stacks Tensura base stats, this mod’s milestones, and optional systems (traits, sets, awakening) — use the new multipliers or disable enableStatScaling to tame milestone contribution only.
  • Updating from 1.1.1 or earlier: remove obsolete accessory keys from custom configs if present; defaults are unchanged for everything else.