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Tensura Compat: Mahou Tsukai

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Connect Mahou Tsukai spells and magical creatures to Tensura's elements, resistances and EP system, with caster element damage and configurable creature profiles.
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I brought Mahou Tsukai's magic into Tensura combat. Supported spells use the appropriate Tensura elements and defences, while Mahou keeps its own mana costs, unlocks and spell mechanics.

Elemental spell damage: Explosive magic, Fallen Down and Black Flame use fire/heat; Emrys uses lightning; the Mystic Staff beam uses light; Gandr and Morgan's ranged magic use darkness; Smite uses holy damage. Caster-aware combat: Supported hits retain their caster and apply the matching offensive elemental boost once. Black Flame remembers its caster for its active burn, and self-inflicted blood costs keep their native behavior. Safer Replica copies: Recognized recorded damage belongs to the current wielder without altering Mahou's shared damage cache. Unsupported recordings keep the native rejection check. Magical creature profiles: Familiar, Kodoku and Fae receive Tensura EP, Aura, Magicule and Spiritual Health budgets. Familiar and Kodoku cannot be farmed for EP; their native health and attack remain intact. Editable profiles: Server owners can adjust creature budgets in config/tensura_compat_mahou_tsukai/content_profiles.json. Existing profiles imported from the former combined Rebalanced config retain their saved-world markers. Ordinary weapon swings and utility spells keep their native behavior. This integration can be used independently of the other custom Tensura mods.

Tensura Compat: Mahou Tsukai Team

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