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Tensura: Chunks

Claim personal or team territory, set access rules, protect builds and manage persistent chunk loading through a native atlas, with optional JourneyMap integration.
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tensura_chunks-1.0.10.jar

File nametensura_chunks-1.0.10.jar
Uploader
HecriusHecrius
Uploaded
Oct 23, 2026
Downloads
182
Size
243.8 KB
Mod Loaders
NeoForge
File ID
9297928
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tensura-chunks-1747343:9297928"

Learn more about Curse Maven

What's new

1.0.10 - 2026-10-23

  • Add independent public access overrides to individual claimed chunks or Atlas selections, including an explicit private state and reset to inherited all-claims rules. Other claims and dimensions retain their policies.
  • Add personal|team chunk public, chunk permission, chunk reset and chunk info, with optional chunk coordinates and dimension. Reject foreign, unclaimed and admin territory atomically.
  • Add personal|team grant and revoke for full land access across current/future claims. Keep existing member-rule trust separate; full access grants no claim management and preserves PvP, duel and admin sanctuary rules.
  • Add All claims/Selected chunks scope controls, granular visitor switches, allow/deny/reset selection actions and Member rules/Full access player lists to the Atlas.
  • Fix container interaction being denied to visitors holding placeable blocks despite public container permission. Recognize Lootr custom inventories; preserve native player-specific loot and actual placement protection.
  • Migrate older saved claims to inherited defaults without changing ownership, existing trust, loading or policies. Persist and bound new overrides/grants and keep them out of foreign-player snapshots.

1.0.9 — 2026-10-23

  • Guard active Manas racial abilities and direct Nightmare racial helpers in admin territory. Existing Survival ability flight stops on entry; vanilla creative/spectator flight, racial base attributes and evolution data remain intact.
  • Treat optional FTB Ultimine bulk mining and bulk right-click transformations as attributed abilities. Admin territory rejects bulk starts and incoming bulk edits even for operators; ordinary operator manual breaks and placement retain their existing permission.
  • Keep native Ultimine selection, drops, tools and normal claim permissions. No Ultimine dependency is required when that mod is absent.

1.0.8 — 2026-10-23

  • Extend admin-territory ability protection to the optional Artifacts mod, including movement prediction, active item abilities and persistent equipment effects. Equipped items remain in place and regain their normal behavior outside admin territory.
  • Send the player's current sanctuary state independently of the atlas view so client movement checks follow the server's current territory.

1.0.7 — 2026-10-23

  • Add persistent shared admin territory, with an explicit Normal/Admin choice for operators (permission level 2+) in ordinary claim flows. Nonoperators keep normal personal/team claiming; creative mode alone grants no admin access.
  • Add /tchunks claim normal [team] and /tchunks claim admin. Clickable command choices retain the original selection, expire after one minute and recheck permission before committing.
  • Allow current operators to manage and manually edit admin claims while mandatory PvP, ability, mob-spawn and terrain protections remain independent of trust, configurable normal policies, bypass and duels. Ordinary hub interactions stay available by default.
  • Keep admin claims and explicit loaders separate from personal/team quotas. Admin loading survives restart without an online owner; claiming alone never force-loads a chunk.
  • Preserve legacy personal/team records with admin flags defaulting to false. Reject implicit claim conversion, mixed admin/normal mutation selections and use of the reserved admin identity through ordinary ownership APIs.
  • Add focused model, legacy-save and snapshot compatibility checks; retain the native two-boot regression suite for existing personal/team protection behavior.
  • Guard the pack's native skill/spell/item dispatch and delayed callbacks, suspend active toggles/channels through their native cleanup, and preserve learned progression. Keep ordinary door/switch interactions and timed button reset separate from block-edit authority.

P.S Could not be asked to type out these changes so just asked AI to summarize it for me enjoy if you care theirs the info :D