ascension-3.0.1.jar
Curse Maven Snippet
What's new
## Ascension 3.0.1 Changelog
### Bug Fixes
- **Fixed a random crash** that could kick you out of the game while just playing.
- **Fixed races being locked unless an admin gave them to you.** You can now get the addon races (Angel, Frog, Monkey, Whisper Djinn, Fledgling Bloodfiend, Gazer, Zombie) through normal reincarnation.
- **Fixed the Halo Vessel dying way too early** (around 5k HP). It now has its full health and actually fights to the end.
- **Fixed the subordinate Evolve button lying.** Spirits like the Salamander said "Evolved" but nothing happened. It now tells you honestly when something can't evolve.
- **Fixed shadows getting stuck in your Codex** after being permanently dismissed. You can now remove them with the Forget button.
- **Fixed skills quietly refusing to toggle.** If you have the Sealed Arsenal modifier, toggling a skill that isn't in your first slots does nothing, and now it actually tells you why instead of looking broken.
### Balance and Nerfs
- **Patched an EP dupe** where you could gain huge amounts of EP by dying with Berserk and killing your Echo. You now only get back what you actually lost.
- **Capped talent points from XP.** You could max the whole tree in seconds with an XP farm. XP now gives at most 300 points (adjustable in the config). Points from stars and EP growth are untouched.
- **Talent points can no longer go negative.**
### Known Issues
- **Using Fuga inside Malevolent Shrine crashes the game.** If it happens to you, send us your newest crash report and we'll get it fixed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

