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Ten Day Ultimatum

Inside, there are countless skills from novels waiting for you to explore.
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Ten Days End: Echoes 0.2.7

File nametendaysend_echoes-0.2.7.jar
Uploaded
Sep 25, 2026
Downloads
12
Size
682.0 KB
Mod Loaders
Forge
File ID
8969495
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ten-day-ultimatum-1649264:8969495")

Learn more about Curse Maven

What's new

  • Unified vanilla container panels, including creative inventory and workstations, through a runtime blood-dark/copper palette. Preserves texture geometry, alpha, colored indicators and vanilla interactions; explicitly installed GUI resource packs take priority. Added matching menu backdrops and dimension-aware headers (End Land: 终焉 · 之地).
  • Extended the theme to the title menu, world selection, connection backgrounds, world/terrain loading and vanilla resource reload overlays. Real load progress/completion and original button actions are retained. Forge's earliest pre-mod bootstrap screen remains unchanged.
  • Updated the starter handbook with this release's environment/UI changes and upgrade guidance, retaining personal boss spoiler gates. Added a release checklist for current-version feature screenshots and handbook updates; gallery upload is tracked separately from the JAR upload.
  • Added an End Land-only blood-red sky and a large faceted celestial eye with yellowed sclera, dark veins and slowly drifting pupil. Replaces this dimension's normal sun, moon, stars and clouds; other dimensions are untouched. This is a visual effect, not an entity, and does not change SAN or lighting rules.
  • Replaced the dimension's fixed biome source with four climate regions: the existing Decaying Expanse, Ash Wastes, Pale Barrens and Withered Grove. Preserved the existing Overworld-style density/noise and vertical bounds for continuous solid terrain. Added biome-specific surfaces, atmospheric colors and sparse crimson trees.
  • Added small ruined street corners and dark/pale rock clusters as native worldgen features. They avoid village/altar candidates, skip unsuitable terrain and do not run as player-proximity terrain rewrites. Only newly generated chunks receive these additions; existing builds and explored terrain are retained.
  • Updated the guide to distinguish atmosphere-inspired adaptation from literal novel geography. Biome monster weights, loot probabilities and boss progression remain unchanged.

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