Ten Days End: Echoes 0.1.49
Curse Maven Snippet
What's new
Changed
- Replaced the inhabitant husk model and skin with an original articulated human model: gaunt face, recessed eyes, layered torn coat, thin limbs and independent walking/alert poses. Geometry uses its own vertex-colored material, with no husk asset dependency.
- Refined the ritual table with a thin-rimmed basin, blood pool, bound supports and suspended vessel.
- Refined the giant bell with tapered hollow walls, segmented supports, bindings, incised marks and screen rivets. Connected display behavior is retained.
- Refined the altar with recessed steps, blood channels, narrow columns and a sculpted eye core.
- Refined the flesh flower with bent stems, exposed roots, angled leaves, layered petals, stamens and an eye dome. Opaque petal materials replace inappropriate transparent sprite mapping.
- Rebuilt the ritual UI around a larger circular vessel diagram with synchronized inventory coordinates, progress flow and recipe hints.
- Added clock scars, distressed borders, stitch motifs and labeled bell perception slots to dedicated interfaces.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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