A collection of fixes and addons to the tektopia mod. Focus is on better configurability and compatibility for now.
Current Features (Version 1.4.7)
Please update to Version 1.4.3+! All previous versions have a bug, that stops many features from working correctly!
NOW WITH SHIELDS!
Now with pullrequests by XMxmx111! Thank you <3
All Villagers
- Villagers can eat any modded foods (hunger and happiness are calculated automatically)
- Villagers will see more entities as enemies (mirroring the vanilla golems)
- This can be adjusted with the "Ignore Monster" Config Option
- With the "Hardcore mode" Option, villagers can also see every monster as enemies (useful for mods)
Farmers
- Farmers can now harvest and replant any modded seeds
- Farmers can now properly harvest, pickup and replant Beetroot and sugarcane
Miners
- Miners can mine modded Ores
- Miners can gather Stones they dig (can be turned off ingame) and place them in storage
- Miners can craft stone-variant tools
Guards
- Guards can wear modded Armor & Weapons
- This replaces the original Tektopia armor. The captainswings are displayed separately onto any helmet (in diamond color because it's nice)
- Armors with custom models don't work properly (looking at you Epic Knights)!
- You can equip Guards by right-clicking them with armor or swords/weapons
- They will not change that equipment unless you tell them to
- Guards can also be equipped with shields (50% block chance, 75% against projectiles)
Druids
- Regrow Modded Ores
Smiths
- Create modded ingots
Merchants:
- Merchants will buy and sell from a chest that is placed directly under the merchantstall marker (see image below)
- Merchants no longer despawn if they were already in the village when you reload the world
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Mod Compatibility Patchesundefined
- Pams Harvestcraft Gardens no longer block movement
- Epic Knights surcoats are rendered properly if present (epic knights 6.x)
- Fossils and Archaeology should no longer crash (v.1.4.1). Miners will not pick up the drops from fossil ore
Incompatibilitiesundefined
- Not compatible with "Tektopia Harvestraft Compat" because Tektopia Addons includes a more general implementation of the same feature (compatible with all modded food not only harvestcraft).
Planned Features__
If the feature is marked with "?" i'm not sure if it's possible and how.
Turns out crafting modded recipes gets crazy really fast, I will have to figure out a smart way to do it. I like the way you can "teach recipes" in Mine Colonies. maybe that's an option. I will have to look into it though.
Fixes & Modded Features
- Lumberjack
- Cut Modded Trees
- ? Compatibility with Dynamic Trees
- Smiths
- ? Craft modded objects
- Chefs
- ? will cook modded Food
- Rancher
- will use modded crops for feeding if possible
- Merchants
- ? will buy modded stuff (Is this even good)
Addons
- Archers for ranged defense
- ? Druids could do cooler things