File Details
Tek_N_Astra_V7-5.jar
- R
- Jun 14, 2026
- 423.10 MB
- 20
- 1.12.2
- Forge
File Name
Tek_N_Astra_V7-5.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
# Tek N Astra V7-5
## Recode
## Configs
- Shader Configs
- Accessibility Configs
- Item Configs
- Boss Configs
## Commands
- /permabuffs
- - Can: give/remove specific buffs, list your current buffs, and grant/remove every buff you currently have
## End terrain generation revamp
- Added new block/blockset Sulphur
- Added new block/blockset Hematite
- Replaced Enderian Water with Sulphuric Water which now only spawns in Sulphur Springs
## Tek N Asta X Sinister Minds
- Added One Last Ask
-# - - Given on world creation during June
## Balancing
- Buffed Harbinger base damage 64 > 72
- Buffed Gilded Calamity Revolver damage 64 > 96
- Buffed Gilded Calamity Rifle damage 48 > 64
- Buffed Empyreus Spear damage 72 > 96
- Buffed Spear of the Event Horizon damage 96 > 128
- Buffed Sovereign Spear damage 128 > 256
- Buffed Titanium Cleaver damage 56 > 72
- Buffed Extremely Durable Cleaver damage 72 > 128
- Buffed Nebula's Blade damage 256 > 384
- Buffed Sheltering Presence damage reduction 10% > 15%
- Buffed Vector damage 48 > 128
- Buffed Writhing Contagion damage 72 > 176
- Buffed Cascading Meltdown damage 96 > 256
- Buffed Shocking Tempest damage 128 > 352
- Buffed Reality Rend damage 36 > 192
- Buffed Supernova damage 128 > 256
- Buffed Conversion, now applies Resistance I
- Nerfed Cosmic Shield Absorption level 5 > 1
- Nerfed Skyfall Vanguard base damage 100 > 72
- Nerfed Backdoored Dice damage multiplier 3x > 2.5x
- Nerfed Scarlet Tear Wither duration 10 sec > 5 sec
- Nerfed Toxic Waste Gauntlet's Contagion, now only has a 25% chance to apply Poison
- Nerfed Nuclear Waste Gauntlet's Supercritical, now only has a 25% chance to apply Meltdown
- Nerfed Nuclear Aberration max stack 4800% > 3200%
- Nerfed Apex Haste III > II
- Nerfed Chromatic Haste IV > III
- Nerfed all Dice damage reductions X% > 12.5%
- Reduced Reality Rend cooldown 24 sec > 16 sec
- Reduced Celestial Edge Scrolls cooldown 10 sec > 8 sec
## Bug Fixes
- Fixed Supernova hitting players
- Fixed Shock Immunity not working
- Fixed not being able to hit critical hits with Angelic Steel Boots/Angelic Tracers equipped
- Fixed Cloaked One [Second Phase] text being Blue instead of Aqua
- Fixed Reality Rend cooldown not being decreased by: Luminara Mage Armor and Pestilence Armor
- Fixed all custom stairs and slabs using the wrong BlockRenderLayer
- Fixed Bioluminescent Water, Toxic Waste, and the newly added Sulphuric Water fog being the wrong color
- -# This change can't be applied to Enderian Lava as it's colors are independent of Minecraft liquid color system
- Fixed Bioluminescent Water and the newly added Sulphuric Water not being able to made into infinite liquid sources
- Fixed Cloaked One's death text being 'blue' instead of 'aqua'
- Fixed Divine Celestial Zweihander's Divine Ascension not properly increasing effect amplifiers
- Fixed improper LANG entries
## Misc Changes
- Retextures as per usual
- Added new VFX to Vectoring Tides
- Added new VFX to Poison
- Added new advancement
- Added a scope to Singularity Cataclysm Railgun
- Changed Ensnarement keybind from 'R' to 'Z'
- All Luxurious Fish have been given their own oreDict entry: 'fishLuxurious'
- Integrity redesign
- Worn Dagger/Real Knife redesign
- Angelic Steel Boots redesign
- Angelic Steel Boots renamed > Angelic Tracers
- Removed Hacker Shades in favor of new configs
- All items that apply potion effects above I now say what level they apply
- Updated Gilded Reaper Armor
- Limitless removed
- Snipers can no longer be used in the off-hand
- Dice no longer stack
## Armors
- Voidweave Arcana Armor
- Tempestuous Regalia (Tempest Aegis replacement)
## Baubles
- Portable Oasis
- Portable Sulphur Spring
- Skybreaker Ring
- Crown of Gluttony
- Crown of the Alchemist
- Eclipse Casting Focus (Cosmic Casting Focus Replacement)
- Astral Casting Focus
- Sunglasses
## Skins
- Angelic: Astral Aegis
- - Updated to use the new Angelic color palette
- Plain: Astral Aegis
## Starborn Cave
- Updated Crystal generation
- Updated Ghostly Spore Blossom generation
- Increased Tree generation in the Ghostblossom Grove
## Reworks
- The AWP
- - No longer has to be charged to fire
- - New passive
- - - Plays music that can be disabled via configs
- Galaxy Eater's Meteorfall
- - Now only deals 36 damage in a 12x12x12 circles radius and displays a circle indicator of where it's radius and where it's going to land
- Necrotic Poison
- - Now heavily slows natural regeneration and does slight DOT
## Tools
- Trojan Rod (Thunder Rod replacement)
- Weathervane
## Permanent Buffs
- Elderberry (Floral Apple replacement)
- Trojan Implant
## Bosses
- Dusk (First Encounter)
- - Can now parry slashes from Celestial Reaper and Quantum Core Katana
- - Parries made a lot more consistent, and only activate upon player dealt damage
- Dusk (Second Encounter)
- - Can now parry slashes from Celestial Reaper and Quantum Core Katana
- - Parries made a lot more consistent, and only activate upon player dealt damage
- Dusk (Final Encounter)
- - New Attack
- - Buffed phase 1's knockback resistance 85% > 100%
- - Phase 1's parry now applies Iridescence to the player. Iridescence reduces your amount of the I-Frames.
- - Parries made a lot more consistent, and only activate upon player dealt damage
- - No longer to immune to: Meltdown, Electrocuted, Poison
- - Armor nerfed 99 > 66
- - Can no longer get stuck in boats (oops)
- - Can now parry slashes from Celestial Reaper and Quantum Core Katana
## Minibosses
- Elite Dusk Zombie
- - Doubled the amount of rolls for every drop in it's loot table
## Cursed One
- Buffed Armor 32 - 66
- Buffed Movement Speed 0.2 > 0.3
- Buffed Knockback Resistance 0.75 > 0.85
## Mobs
- Cursed Corpse
- - Buffed Movement Speed 0.25 > 0.3
- - Gave +50% damage reduction
- - Gave +66 armor
- - Updated AI tracking
- Quantum Slime
- - Made passive
- Sulphur Slime
- - Spawns in Sulphur Springs
- - Has 4 color variants: Sulphuric, Toxic, Nucleic, and Hematitic
- - -# Sulphuric is the most common
- - Drops Sulphur Slimeballs which can be turned back into normal Slimeballs by clicking on a cauldron filled with water
- - Can be picked up with the Quantum Entangler, maintaining and showing the texture variant in the tooltip

