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Tectonic

Terrain shaping brought to new heights, grander and more varied than ever before!

File Details

v2.3 ~ Neoforge 1.20.2

  • R
  • Apr 1, 2024
  • 287.24 KB
  • 139
  • 1.20.4+2
  • NeoForge

File Name

tectonic-neoforge-1.20-2.3.jar

Supported Versions

  • 1.20.4
  • 1.20.3
  • 1.20.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:tectonic-686836:5226513"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This isn't an April Fools joke, I promise.

The Config Update

  • Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
    • Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
    • Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
    • Experimental: Adds some extra configuration options just for fun. It includes the following:
      • An increased height setting, which will increase the overworld's build and generation limits to y640.
      • A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
      • A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
    • On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.

There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.

  1. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.

  2. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.

  • When deeper oceans are enabled, ocean monuments will generate 30 blocks lower than in vanilla.
  • Fixed an issue where Badlands biomes above y256 were covered in Orange Terracotta.
  • Reworked desert dune generation to be a lot more common and more "dune-y".