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Tectonic

Terrain shaping brought to new heights, grander and more varied than ever before!

File Details

v2.2.1 ~ ALL 1.20.1

  • R
  • Mar 13, 2024
  • 248.48 KB
  • 115.2K
  • 1.20.1+3
  • Forge + 3

File Name

tectonic-mod-1.19.3-v2.2.1.jar

Supported Versions

  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tectonic-686836:5178775")

Fabric

modImplementation "curse.maven:tectonic-686836:5178775"

Quilt

modImplementation "curse.maven:tectonic-686836:5178775"

NeoForge

implementation fg.deobf("curse.maven:tectonic-686836:5178775")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Several fixes!

  • Fixed Large Biomes/Superflat not functioning (All mod versions)
  • Fixed Forge 1.20.2+ crashing on startup
  • Fixed an issue with hardcoded seeds (again) on Forge 1.18.2
  • Tweaked oceanside cliff generation
    • Even less snow should generate than before. There's still a very small amount, which is fixed if you have Lithostitched installed.
    • Cliffs generally will generally stop closer to oceans, preventing too much land biome "spilling" into ocean terrain
    • In addition to the previous change, ocean biomes will generate farther into cliffs near sea level, further reducing spillage
    • The bottom layer of cliff carving has been raised, preventing weirdness with ocean biome terrain generating higher than where cliffs carved down to
    • Steep cliffs similar to the ones in vanilla will also generate alongside the "carved" cliffs
  • Signficantly reduced the amount of Lush Caves leaking onto the surface near underground river entrances
  • Removed invalid license file (All mod versions)
  • Removed discord link (All fabric versions)